Paul Naser

@pnaser74.bsky.social

Los Angeles based sound designer, lover of music, games, film and ramen 🍜 www.paulnaseraudio.com

Excited to share that SoulGraft has a demo out now! It's a bullet heaven with a focus on building your own game breaking spells. I contributed sound design & audio implementation. Audio direction and composition by @mattnovack.bsky.social Check it out! store.steampowered.com/app/5104590/...

SoulGraft on Steam

The spell-crafting bullet heaven where you earn your god-tier endgame. Graft runic circles to your soul, then unleash your creations on the daemonic hordes. Create 10^30 possible spell combinations an...

store.steampowered.com

Well, I've been affected by the Bungie layoffs, and I guess I'm now looking for work. I'm a senior narrative designer on Destiny 2. I'm going to thread a little list of stuff I've done on the game; normally I go out of my way to avoid attention, but today I'd appreciate reposts.

english isn't for cowards. if you're not saying 'torpify,' that's a skill issue. there's no Académie Française telling you what to do. if you try to type 'pallific' and freak out when you see a little red underline, maybe you're not ready to roll with the big dogs.

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Posting a 1964 decree from CA civil engineers on urban planning: "Autos enable housewives to hop in the car and drive to the market instead of trudging a couple blocks to the corner store... allowing for longer city blocks and wider streets." And you wonder how we got here.

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