having artist friends with styles way more complex than yours but they still fw you
Chris Griffin Dances: Take On Me (Family Guy)
ALT: Chris Griffin Dances: Take On Me (Family Guy)
static.klipy.com
PresentFox
@presentfox.bsky.social
Just a dumb person with a interest in art and computers ( game dev )! I love choppy animation/artstyles. Art Commissions: 0/2 I stream on twtich sometimes, updates here! Discord server: https://discord.gg/TJY3xdGWkC
having artist friends with styles way more complex than yours but they still fw you
Chris Griffin Dances: Take On Me (Family Guy)
ALT: Chris Griffin Dances: Take On Me (Family Guy)
static.klipy.com
Just doodled myself as C.Viper from Street Fighter 6!! [ Reference Included ] #cartoon #StreetFighter6 #SF6 #C.Viper
The indie FGC came together to bring you a Community Combo Video! From traditional, to platform, and unique spins on the genre, you can see what we're cooking up! Which is your favorite? (Credit: DeguzmanDayniel made this and posted it on the other site, just sharing it here.) #fgc #indiegames 💪🕹️
Check out this Tess TOD that @presentfox.bsky.social found in Beast Cut!
After collecting feedback I decided to return to first person (not shooter). At least now I have more knowledge on how sprites work on #Playdate (BTW the hand is a placeholder). The collision code is still barebones so I will to work on that next, then I can iron out the traversal mechanics.
In case you're curious about how it feels on the actual Playdate... It's a bit difficult with only one hand, but it looks and plays great 😸 The best thing is that the pipeline to work on the handheld is so good I can focus on the actual prototype and I don't lose time fighting tools, SDKs or bugs.
Trying the new player movement and a quake level running on #Playdate With only a d-pad and two buttons, it's not easy to design 3D controls that feel good, but I think I'm getting there. I also started experimenting with jumping. I mean, Jumping Flash and Metroid Prime made it work, so why not? 😄
Worked on the character traversal today. Jumps, running steps and ledge grabs are now working in the sandbox. Still very early WIP, with no animations, but it already feels so good to control on the #Playdate
This animation stuff is pretty easy ngl..... Volume warning: I literally got 0 idea how to turn it down in the software lmao
Been working on my 3D Engine for a good while now.. got a lot of progress done over a good chunk of time.. Updated the model loading, map loading/swapping, animation system ( it uses vertex animation with no interpolation )! A lot of refactors got made just to make this work! Ty playdate discord!
Last but not least, have some art of the very silli goat saying silli things on stream! @mclovinwafflezx3.bsky.social #art #cartoon #stylized
Drew a little fight scene between one of my friends space fluffs against me! @simpleabyssal.bsky.social #art #cartoon #stylized
Gonna be streaming now me working on my 3D game!! Twitch: www.twitch.tv/presentfoxz #gamedevelopment #3D #voxel #minecraft #playdate
Twitch
Twitch is the world
twitch.tv
Just finished up some late birthday gift for a friend of mine: @capdukeymomoman.bsky.social! #art #cartoon #stylized
This was for a friend i know from Souls Combat on Roblox! One of the testers i know named Berk!
Havent uploaded art in a while.. heres what i've been up to.. This is some bubble using character i made called DJ, hes really stupid.. ( the blue bg one is the newest )