@prisonofhusks.bsky.social

A nostalgic souls-like set in a painted afterlife. Awaken as a doll and seek your beloved. Wishlist on Steam! https://glassheaddolls.games/

I’m making a retro inspired souls-like called PRISON OF HUSKS, and I need your help! We’ve just opened our playtest application in our Discord, so please sign up if you like classic soulslikes, dreamy aesthetics, and gay dolls :]

WINGS is part of @indiearenabooth.de at this years Gamescom! 🔥 Drop by to play six unbelievably brilliant games, meet the devs behind it all, and even pick up some goodies. 🎮 This is going to be BIG, so don’t miss out on being first to play your next fave game. 👋 Bis dann!

An Indie Arena Booth frame. The images include Dance of Theseus, Book Nook, Spiritstead, Spellsided, Bad Magpie and Prison of Husks. A logo for WINGS sits on the top.

I love doing fake lightrays, I’m addicted and cannot stop. My game has no real-time shadows or ambient occlusion, instead it is all hand painted using a classic technique called Vertex Colouring. It lets me to create fake light rays, shadows and more, making the world feel alive.

PRISON OF HUSKS adds PS5 version Soulsaction action RPG PRISON OF HUSKS will launch for PlayStation 5 alongside its previously announced PC (Steam) version, publisher and developer Glass Head Dolls, and publisher WINGS announced. A demo is available now.

PRISON OF HUSKS adds PS5 version

Soulsaction action RPG PRISON OF HUSKS will launch for PlayStation 5 alongside its previously announced PC (Steam) version, publisher and developer Glass Head Dolls, and publisher WINGS announced. A demo is available now.

gematsu.com

You must become intimately familiar with your enemies and learn their patterns if you wish to survive in PRISON OF HUSKS. When you guard, you’ll see a twinkle indicating the parry timing of your weapon.

Working on some combat changes. Smaller weapons feel fast, bigger weapons are more committal with bigger windups and follow through.  Combos now flow smoothly into attacks, making spamming more fun!

Making enemies a lil cleverer. Different foes have varied behaviors and distance is a crucial factor! In this example, this doll users her bow at a distance but tries to shove you when too close.