The order of the quads is fixed. You never choose which one you play. What you do choose is which of its rings faces out — the only say you get over the piece itself, as opposed to where it lands. A quad you can't use is usually a quad you haven't turned yet.
prj-cquads.bsky.social
@prj-cquads.bsky.social
Cycle. Place. Chain. French solo dev project Currently in early playtesting. Try the demo and leave feedback: https://nikohog.itch.io/prj-cquads Youtube: https://www.youtube.com/@PRJ-CQUADS #gamedev #indiedev
Before you commit a drop, the landing ghost has to answer two things. Would this match? And does it resolve now, or after the sweep line comes back around? My first version put both on transparency. It was invisible. This is what shipped: shape for one question, motion for the other.
Hi, I made a steam page for my game, Soft Ruin. If it seems interesting, please consider giving it a wishlist. Thanks! store.steampowered.com/app/2882230/...
Same board, rotated. The line keeps the same speed, seconds per column, so what changes is the period. Short axis: sweeps often, keeps the board tidy. Long axis: sweeps rarely, lets big groups build while it fills up. Same button, opposite strategies.
Build a floating settlement to escape demon invasions, play cards to power defenses, and place buildings to gather resources in Chaos Islands, a deckbuilder tower defence indie game! Try the demo: playtester.io/chaos-islands #gamedev #indiedev #indiegame
The sweep used to be a bar that filled up. Watching people play, they'd stop and wait for it instead of placing anything. It wasn't mistuned. It was the wrong object. It's a line now. It crosses the board and resolves matches as it passes. Its position is the countdown.
Testing "MatchMerge" After highlighting the "match zone" I try something : merging cell which will merge soon. (I will certainly remove the highlight then). #indiedev #gamedev #indiegame #wip
Testing new version with match zone highlight (not convinced yet) #indiedev #gamedev #indiegame youtu.be/YYQgJ1fv-rQ
PRJ-CQUADS — Testing new version with match zone highlight
YouTube video by colorquads
youtu.be
testing a new sweep line. more like #lumines still wip (old sweep line still there) youtu.be/5uQceeMNpWQ #indiedev #gamedev #indiegame
PRJ-CQUADS — Testing new version of the sweep line
YouTube video by colorquads
youtu.be
updated build, link in the repost below swapped out wheel colliders for a custom raycast thing as a number of folks recommended. I think I like it, I can see how I can get the control I want. Pretty bouncy right now but fun to drive around also colors and an island and pretty
wanted something simple, silly to work on to take my mind off things. Making a modular toy car thing. Idea is you can find and swap out various parts want to get in the habit of just posting builds of what I'm making, so here it is. It's not good, not yet oldmanofthefire.itch.io/little-vehic...
here's a new pass to add some juiciness test it here: nikohog.itch.io/prj-cquads #indiedev #gamedev #indiegame
new devlog: nikohog.itch.io/prj-cquads/d... perhaps a thread with more info here tomorrow :=)
Devlog #2 - Making actions readable
Not many playtest responses yet, but I've had a chance to talk with a few colleagues and friends who tried the game. Some of their feedback was spot on. The main observation: the game already gives cl...
nikohog.itch.io
To celebrate the milestones of your ascent, like catching your first fish, attach a keepsake to your backpack! What others can you discover on the mountain?
We are super excited to announce that we are publishing Fakutori! ✨Laid-back automation game 🌌Combine elements & collect them all! 🏗️Build sprawling production lines Watch the new trailer & wishlist mythwright.gg/Fakutori
We are Tohu Bohu, a coop studio owned by industry survivors making indie games. Hi! 🗺️ Our next game is Beware of the Cartographer!, a modern adventure game of cartography set in the 18th century. Have you tried our demo? 🧭 store.steampowered.com/app/3905500/...
PRJ-CQUADS: first gameplay trailer. Cycle, place, chain. youtu.be/xEKQDHgz7Ok?... #indiedev #indiegame
Started as a match-3. Ended up somewhere else. First devlog on PRJ-CQUADS, a solo puzzle game about color rings, cascades, and a sweep timer. nikohog.itch.io/prj-cquads/d... #indiedev #devlog
Devlog #1 — Where it started, and why it changed
I work in the games industry, engine and systems programming, low-level stuff. Building a game solo is a different kind of challenge. Not technically harder, just... different. Game design, communicat...
nikohog.itch.io
Just published my first solo game demo. PRJ-CQUADS: a puzzle game built around one object: the ColorQuad. Concentric color rings, matched by placement, resolved by a sweep timer. Free to play: nikohog.itch.io/prj-cquads #indiedev #gamedev
PRJ-CQUADS (codename) by nikohog
A puzzle game about color rings, matches, and cascades: cycle, place, chain.
nikohog.itch.io