root

@freshroots.bsky.social

Working on a game called Soft Ruin

rewriting code for this game which is also causing me to rethink everything. This style of bullet time can be fun but it's not super interesting. It's basically a glorified aim assist. Time control where the player is unaffected might be more fun. Maybe something to do with recording actions...

root@freshroots.bsky.social · 2y ago

Having an "expressive" player character is sliiiightly overrated. That's not to say it isn't cool, it is, but if anything I'd rather see 3D platformers with more dynamic environments/NPCs. Ape Escape and Rain World are good examples of this.

ngl it feels liberating to be a tiny account and tweet wahtever. My twitter account is big mostly from a few viral gifs I posted a billion years ago and I never got comfortable with that.