Time for another use case of PCG in #UnrealEngine 5 - Spawners! You just specify the general area you want your characters / enemies to spawn, and not need to worry about them spawning somewhere you don't want. Tutorial coming this Sunday as always to the channel: www.youtube.com/@Procedural_...
Procedural Minds
@proceduralminds.bsky.social
3D Generalist, Game Developer, and YouTuber of Unreal Tutorials: https://www.youtube.com/@procedural_minds
Don't mind me guys. Just making 3D pathfinding thanks to #UnrealEngine 5 PCG, and the #PCGEx plugin. And it's not on the actor itself, which means that if you had a character movement setup, you can use it all together anyways. Video coming Sunday to the channel! www.youtube.com/@Procedural_...
So I just found out that if you have thought you're running the latest versions of all your #UnrealEngine plugins, you probably haven't, like myself. Turns out that the Epic Launcher has not been updating the plugins... It's been going for a while: forums.unrealengine.com/t/assets-not...
Assets not Updating in Fab Library
Summary Assets not Updating the epic launcher > fab > library says there is update for an asset when I click on update it says its updated but when I relaunch the launcher to see if it in fact update...
forums.unrealengine.com
We're just about a week away from 3 YEARS of doing youtube. Which is kind of crazy! What's crazier is that we've just hit 18,000 subscribers! I want to thank you all so much for all the support, and I will continue to try my best to provide stuff back to the community!
Just a late night test of some #UnrealEngine 5.8 PCG using arrays. Guess now it's really easy to setup animated building if you wanted to do it that way. :) I'll probably add it to the array tutorial that's coming out Sunday on the youtube channel: www.youtube.com/@Procedural_...
With 5.8 being the last version of #UnrealEngine 5, I guess now's a good a time as any to also create all the PCG node tutorials and update any that I've made before. What nodes do you need help with in PCG and would like a tutorial for? Or concepts?
Spongebob's Patrick Taking Notes
ALT: Spongebob's Patrick Taking Notes
static.klipy.com
So you know how I was saying I'm fine with them releasing #UnrealEngine 6 at any point as long as they leave #UE5 in a good spot? Well this isn't a good spot. I just saw this on the road to ue6 writeup that they did. My jaw is genuinely floored with this one. Am I the crazy one here?
I've started to rework the bosses for my first game and the before (L) to after (R) transformation is pretty big. It's not perfect or final but I'm pretty happy with improvement regardless. Remember guys, if my dumb head can make a game, so can you! #UE5 #UnrealEngine
It works! What you're seeing is me saving #UnrealEngine PCG attributes onto the Blueprint that houses it (but it can be anything). For the demo it's just the point locations, but you can set whatever variables your heart desires!
Guys... I might have an idea of how to easily SET blueprint variables from PCG mid generation in #UnrealEngine. As in set BP variables from PCG attributes. Please hold.
Guys... I might have an idea of how to easily SET blueprint variables from PCG mid generation in #UnrealEngine. As in set BP variables from PCG attributes. Please hold.
Zack Galifianakis Math Confusion Meme
ALT: Zack Galifianakis Math Confusion Meme
static.klipy.com
What do you think about instead of one longer Sunday video focusing on #UnrealEngine PCG, I do 2+ shorter videos during the week? Maybe talking about how I decide how to tackle an environment, or showing how I'd do something with PCG, or explaining some nodes in a quick and concise manner, etc.
Spongebob Question Mark
ALT: Spongebob Question Mark
static.klipy.com
I know the rocks are different stylistically, I just don't have any assets I can use that look like those specifically, but would you guys be interested in learning how I quickly created this setup in #UnrealEngine using PCG?
It's been a while since Data Assets were introduced to PCG in #UnrealEngine 5.4. Would you guys be interested in an updated video on that? Maybe also going a bit more in depth on some stuff too?
Some people feel intimidated using #UnrealEngine 5's PCG system. I have made a simple little video showing how you can start using PCG without ever learning or making a single node. In 5.7 PCG became production ready so now is as good a time as any to start using it! youtu.be/WR65xk0eQPo
You Can Build Entire Levels with UE5 PCG Without Making a Single Node
YouTube video by Procedural Minds
youtu.be
The #UnrealEngine 5.8 Procedural Vegetation Basics Tutorial is now up! It's very simple to start creating custom trees thanks to the new 5.8 nodes. Go check out the video for yourself: youtu.be/5poZBLdlr1o
Creating Procedural Vegetation Is Easier Than Ever in UE5.8 | Procedural Vegetation Basics
YouTube video by Procedural Minds
youtu.be
With #UnrealEngine 5.8, we get more procedural vegetation support to finally create things not only from scratch, but use other trees as a base if we want. Which is what this is. I think this will be a fun tutorial for this Sunday. What do you guys think? YouTube: www.youtube.com/@Procedural_...
With #UnrealEngine 5.8, we get more procedural vegetation support to finally create things not only from scratch, but use other trees as a base if we want. Which is what this is. I think this will be a fun tutorial for this Sunday. What do you guys think? YouTube: www.youtube.com/@Procedural_...
I wasn't planning on celebrating specifically 17,000 subs, but seeing it at exactly 17,000 made me want to just say thank you everyone for all the support!❤️ Sunday's video is taking a look at a new #UnrealEngine 5.8 PCG feature I've been waiting on for 2.5 years! www.youtube.com/@Procedural_...
I've had this monitor since around 2010. It has served me well through multiple countries. I think it's time to finally put him to rest. And I guess his brother on the other side for symmetry. 🫡
A test in #UnrealEngine5 trying to figure out how to animate and render a 3D character to look like a normal sprite, and get rid of noise so it doesn't look messy as it moves. It's still a test and I'm not exactly an animator. But I think it's really promising. :)
You guys asked for roundabouts in my #UnrealEngine5 traffic system. And so I had to deliver. Figured out a pretty simple system to allow for it. 😀 New video coming this Sunday! In the meantime get caught up with the playlist here: www.youtube.com/playlist?lis...
Coming this Sunday - 500 cars running in #UnrealEngine5 at 120+ fps using blueprints only! And I have improved even more things! :D Technically this is a terrible example cause you shouldn't be loading cars that far away to begin with. And this isn't for a city sim type game, so.... :P
I know most of you don't care about the #UnrealEngine5 BP traffic system I've been making. But I've been having a blast working on the system. Sometimes you got to just do what you enjoy. 😅 Continuation of the traffic system next Sunday! www.youtube.com/@Procedural_...
Next part of the of the #UnrealEngine5 blueprint traffic system coming Sunday! I've been setting up speed changes based on whether there's a slower car ahead of not. :) Working with splines as well of course. 😉 Get caught up with the series playlist in the meantime: www.youtube.com/playlist?lis...
Do you have general questions for game dev, virtual production, or Unreal in general? Ex - "How does someone tackle a massive environment?" Leave your questions below and I might end up answering them in detail in a future video. :)
I have made more progress on the traffic system! You can now: - Specify the order you want lanes to turn green! - Cars will randomly choose which path to take if multiple are available. All in #UnrealEngine5 using BPs! It'll be free on the youtube channel as always! www.youtube.com/@Procedural_...
Just continuing to develop the basis of my blueprint #UnrealEngine5 traffic system. One car looks like it's low framerate cause it is! You can control the system's framerate per car. No need for tick here. :) Absolute tons still to figure out, but it's a start! :D
Time to start making my own #UnrealEngine blueprint traffic system. One that will work with splines generated by PCG as well. It's not much, but it's a start. :)
With the help of @nebukam.bsky.social, I have now taken the traffic system I showed off last Sunday in #UnrealEngine5, and automatically have it populating the navigation in my city thanks to an early look at a #PCGEx add-on. I'll be going over it this Sunday: www.youtube.com/@Procedural_...
I spent a large chunk of Sunday trying to understand #UnrealEngine Traffic. It's not much, but honestly even this much deserves a video on its own I feel. This is after hours of failures and cars stopping. Would you be interested? It'd be on my channel: www.youtube.com/@Procedural_...
Seems like I got an upgrade this year. I am now the highest level #UnrealEngine Authorized Instructor! Good timing with me starting the Procedural PCG City Generator series!🎉 Come join! www.youtube.com/@Procedural_...