Procedural Minds

@proceduralminds.bsky.social

3D Generalist, Game Developer, and YouTuber of Unreal Tutorials: https://www.youtube.com/@procedural_minds

We're just about a week away from 3 YEARS of doing youtube. Which is kind of crazy! What's crazier is that we've just hit 18,000 subscribers! I want to thank you all so much for all the support, and I will continue to try my best to provide stuff back to the community!

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It works! What you're seeing is me saving #UnrealEngine PCG attributes onto the Blueprint that houses it (but it can be anything). For the demo it's just the point locations, but you can set whatever variables your heart desires!

Procedural Minds@proceduralminds.bsky.social · 2mo ago

Guys... I might have an idea of how to easily SET blueprint variables from PCG mid generation in #UnrealEngine. As in set BP variables from PCG attributes. Please hold.

The #UnrealEngine 5.8 Procedural Vegetation Basics Tutorial is now up! It's very simple to start creating custom trees thanks to the new 5.8 nodes. Go check out the video for yourself: youtu.be/5poZBLdlr1o

Creating Procedural Vegetation Is Easier Than Ever in UE5.8 | Procedural Vegetation Basics

YouTube video by Procedural Minds

youtu.be

Procedural Minds@proceduralminds.bsky.social · 3mo ago

With #UnrealEngine 5.8, we get more procedural vegetation support to finally create things not only from scratch, but use other trees as a base if we want. Which is what this is. I think this will be a fun tutorial for this Sunday. What do you guys think? YouTube: www.youtube.com/@Procedural_...

Coming this Sunday - 500 cars running in #UnrealEngine5 at 120+ fps using blueprints only! And I have improved even more things! :D Technically this is a terrible example cause you shouldn't be loading cars that far away to begin with. And this isn't for a city sim type game, so.... :P

Do you have general questions for game dev, virtual production, or Unreal in general? Ex - "How does someone tackle a massive environment?" Leave your questions below and I might end up answering them in detail in a future video. :)