Timothé Lapetite

@nebukam.bsky.social

I make things that make more things : https://github.com/Nebukam Support PCGEx on Patreon : https://www.patreon.com/pcgex !

@watabou.bsky.social Hey there! I'm thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!

I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it. And hell yeah, it builds on Linux!

Timothé Lapetite@nebukam.bsky.social · last yr.

Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀 This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it. Big thanks to the always-growing community, you keep this alive ❤️ #pcg #unreal #pcgex

A splash image with the PCGEx logo in the center, a dark background with abstract connected structures, colored accents and lines. It emphasize on the number of the latest release, 0.65.

as a child I thought it was wildly unrealistic that Sims would immediately give up on all their goals and dreams if a single dirty plate was left on the ground but now that I’m an adult I understand that that was the most realistic part of the game

For #UE5 folks working in PCG, you owe it to yourself to check out this free tool. It can be a bit overwhelming to learn, as ProceduralMinds' video says, but #PCGEx does the heavy lifting on a lot of complex geometry problems.

Timothé Lapetite@nebukam.bsky.social · 2y ago

@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅 www.youtube.com/watch?v=mA_U...