Pearl 🍫

@psipuppy.fish

Lesbian ❤️🧡🤍🩷w/ @yukonmakes.games Game dev/Artist for @snoozykazoo.com ! I really like fish 🎣🐟🎣🐟 I probably haven’t stopped thinking about games for more than 10 minutes 💭 mute #belowNSFW if you don’t want nsfw

This is one of my favorite paintings and it currently doesnt exsist on the internet. Its in a private collection so you cant see it in a museum and its impossible to get a print of. Ive had it saved to my phone for years from the original French auction site listing that no longer exists.

Bild

I thought this was a pretty interesting take from Codeberg's announcement of their anti-LLM policy They argue that many developers using LLMs are essentially heaven-banning themselves where they don't realize they're developing for a nonexistent community

# The development team of none

Using LLMs to work with your code gives you a kick of adrenaline. You can develop at a rapid pace, build things as if you had a large team. Only that you have none. In fact, you are (often) alone, working with a statistical machine that turns energy into code.

It seems like many ‘vibe coders’ don't realize that they don't actually have a community around them. They build projects as if they had, and spend resources accordingly. We see projects having a lot of code activity, heavy CI/CD testing, frequent and large release binaries. Sometimes, it feels like the amount of supported platforms exceeds the amount of actual users.

To us, it seems ridiculous to see projects with a single developer and virtually no users consuming as much or even more resources than some of the largest community projects on Codeberg, which operate frugal with CI/CD and storage resources. We do not believe it is reasonable for Codeberg to invest our precious donation money into hosting of large ghost projects.