Ryan K. Rigney

@pushtotalk.gg

I write a monthly newsletter: https://pushtotalk.gg

Obsessed with this Norwegian game Northern Journey. Very strange Half-Life style 1st person adventure. Someone in the Steam reviews said “it’s like a Viking took shrooms and suddenly understood how to make an N64 game.”

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Garrett Martin is too humble to say this, but modern games journalism wouldn't exist without him. For *many* years, he has been the great spotter and supporter of talent. He used Paste as an incubator for an entire generation of writers, critics, and reporters. Read Endless Mode!

Not The A.V. Club Games@nottheavclubgames.bsky.social · last yr.

Welcome to Endless Mode: infinite possibilities in games, anime, theme parks, and more. www.endlessmode.com/video-games/...

I have no idea why the Kepler Interactive people are playing so coy about the budget for Expedition 33, but this quote makes me more likely to believe the rumor I heard, which was that it was between $5m–$10m. If true, that'd be incredible, and Kepler/Sandfall ought to share more on their process.

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If you’re not burned out on “deprofessionalization” discourse yet @pushtotalk.gg has a great chat with @brkeogh.bsky.social up that digs into more nuance. Some of that nuance is *yeah this whole deprofessionalization thing would suck a lot less if we had universal health care and basic income!!!!!*

Gaming’s Great Downsizing and the Garage-Band Game Economy

Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world

pushtotalk.gg

If you liked or hated my takes on ‘deprofessionalisation’, I went into a lot more detail in this great chat with @pushtotalk.gg for his newsletter. Connected what’s going on now to what I observed in the Australian industry in the 2010s www.pushtotalk.gg/p/gamings-gr...

Gaming’s Great Downsizing and the Garage-Band Game Economy

Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world

pushtotalk.gg

We’re still in the early days of games as an art form. You can just send an email to people who invented genres in the 90s and ask them things. 30 years after leading design on Ultima Online, Raph Koster is still working to fulfill his grand vision of “an alternate holodeck world you step into.”

A Theory of the MMO

"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."

pushtotalk.gg

✨ PRE-ORDER MY BOOK ✨ My book Mastering Community Management is finally ready!!! ➡️ Learn how to create long-term, sustainable, and intentional game spaces online ➡️ Pre to post-launch community guide ➡️ Case studies, engagement, and infrastructure tips Shares appreciated. ❤️ www.victoriatran.com/book

Mastering Community Management Book — Victoria Tran

Learn how to do community management for video games right. This book covers the fundamental concepts of designing an online community from the core basics of what it is, and then the journey from pre...

victoriatran.com

I'm excited because this week I interviewed some teams making unambiguously cool AI stuff (e.g. VLC's new AI-powered subtitles in 100+ languages and Adobe's enhance speech tool) but I have to admit I might be too scared to post the link on this app. I assume I'll get cooked