Pixel - GameDev

@pxlheart.co.uk

• 20 / Gender-Evil {They/Them} • Co-founder and co-director of @5leaf.games • Games educator • Occasional composer • 100% human work only • Professional Idiot Tier VIII • Funny sometimes https://5leaf.games

Spent 5 hours refactoring the dialogue system. Dialogue can now just be written as plain-text either in the CSV or Excel sheet. Automatically grabs translation strings, character portraits, voices etc. With temp caching too for ✨performance✨ It's 2am I'm going to bed blehh #IndieGameDev #GodotEngine

Excerpt from the localisation Excel sheet:

DIALOGUE_test0	->   Hello!
DIALOGUE_test1	->   Neutral {REDACTED}: [color=red]…
DIALOGUE_test2	->   Angry {REDACTED}: [speed=100]I am [color=red]RED[/color] because I'm[wait=0.5][speed=2][color=red][shake] angry…
DIALOGUE_test3	->   Neutral {REDACTED}: [sound=PLACEHOLDER_family_guy.wav,0.5,2]I am expositioning

Bit late on this oops. Finished my 2nd year of uni last Friday (Yay!) Made two narrative games; one solo and one as a group. Both in Unity, both were a pain, both were not great but we move on. Got big stuff planned for the next year, me and a friend from my course are starting our own games studio!

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

Godot 4.6 Release: It's all about your flow

With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

godotengine.org

Been over a year on BlueSky, new intro time! Hi I'm Pixel or PxlHeart! I'm a #gamedev Ulster University student in #Unity, and a hobbyist/educator in #GodotEngine. I'm half-Filipino, half-Irish and 99.9% queer [certifcation needed] Stick around and see what antics I get up to. I love you mmmwah :3