Anders Gullmarsvik

@pxlitch.bsky.social

Artist, gamedev and father of two small humans. Currently hard at work on Kyora, over at Pugstorm. Also working on THIS and THAT. Games & asset-packs: https://itchabop.itch.io/

We (Pugstorm) are looking to hire a Senior Pixel Artist! 🎨 - Highly skilled pixelartist, strong communication skills - Ability to work closely with our Art Directors - Experience in animation & Unity is a MAJOR plus! - Time zone near Sweden, fully remote 👉 join@pugstorm.dev

Screenshot from the game Kyora depicting a character standing next to a statue on a grassy hill.Screenshot from the game Core Keeper depicting various crops and plantsScreenshot from the game Core Keeper showing an underwater creature with characters in boats surrounding it.Screenshot from the game Kyora depicting a character hiding in a ruin during nighttime, with bats roaming overhead.

Now that things have settled down a bit surrounding this DLSS 5 controversy, perhaps we can all look at it more calmly and come together and reach the conclusion that it is, in fact, just a big pile of crap 💩

All #Kyora creatures are inspired by real Swedish nature. The birds: IKEA bags caught in the wind The flower dudes: Midsommar The snail: that's just Björn 🐌 He moved to Falun after the incident (Super wip stuff of course, so too soon to tell what will make it into the final game)

Neutral creature sprites design exploration from upcoming pixelart game, Kyora.

calling all senior pixel artists! 🎨✨ we are looking for someone with great communication & team skills, and great with animations and pixels. long-term position with highly competitive pay. please DM me or @pxlitch.bsky.social if you are interested. reposts are VERY much appreciated!

One of the first 'big' pieces I tried to pixel when I was starting out. It was a big confidence booster at the time. (2014)

A mock-up of a Wizardry-inspired dungeon crawler. The party faces off against a dark lord in a dark, dilapidated hallway.

1k followers!! Thank you so much! 🌷 I'm Ellen, and i make NES graphics, games, & drawing tools. Sometimes by myself, sometimes with others. I'm currently responsible for the development hell of 2 games, & NEXXT studio, a swiss-knife draw/layout tool tailored to making new NES games better looking.

4 sunset scenes from my game project "borscht"BildBildBild