PypeBros

@pypebros.bsky.social

Exploring game design and boldly coding games and tools on NDS. https://sylvainhb.blogspot.com/ Posting mostly on https://mastodon.social/@PypeBros so far.

I still find it quite satisfying when some #gamedev question can be solved with a few more lines of script that quite nicely capture the way I have thought about the solution. That is GobScript. Would you like to have it for your own game ?

BildBild

Not to outshine our promo with my *beautiful excalidraw diagrams of technical specs*, but BEHOLD my overview of ATproto permissioned data spaces! More... tomorrow, surely? …or at least, probably. lexidraw.app#atproto=did:...

permissioned data spec but it's excalidraw
FujoCoded LLC – A better web, together@fujocoded.bsky.social · 3d ago

Late night PSA: we have a Patreon, and Patrons ALSO get 20% off our even-more-discounted garage-sale FujoBoards! Find them here ➡ www.patreon.com/fujocoded/po... Want to know what YOU $UPPORT helps us do? Come forth on Twitch and Streamplace... ⬇

Been reading something like "do not put your energy in hating/fighting X. Instead, put your energy into supporting what you want of see growing instead of X". So here's some energy for blue skies.

I learnt not long ago that the author of "Tower of Druaga" already had lots of hidden secrets in his first work. sylvainhb.blogspot.com/2026/02/la-s... ToD has inspired Zelda. If I ever write something about that game, I'd love having something as cute as Shawn's art to illustrate my post ^_^

La surprenante histoire de Xevious

Building our dream games from the nineties on NDS. From bits to gameplay.

sylvainhb.blogspot.com

Shawn🐶@puppiesandanime.bsky.social · last mo.

Druaga sprites

Pixel art character sprites of Gil and Ki from Tower of Druaga, facing to the left. Gil is holding a sword in front of him, while Ki is holding the blue rod to her chest. They are on a grey background.

I've always made them because I thought I'd love to play them. And I love making them, too. When I find a game I love playing, I wish so strongly I could sit with the developer and talk with them about what they loved making their game, and then what I love making mine. That's why I don't want AI.