Peter Fedak

@pzfedak.bsky.social

Interested in all things puzzly

part 3 of my Reverse Engineering Crazy Taxi series just dropped, check it out: wretched.computer/post/crazyta... in this post, we learn about mipmaps, vintage texture compression techniques, and the nitty gritty of how every GameCube draw call is made. and we do it all in service of one thing:

i recently finished v2.0 of my browser-based World of Warcraft level viewer! so here's a thread on what it is, how it works, and a visual history of its development check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse

A scene from the video game World of Warcraft of the gates of Ironforge, a dwarven city embedded in the mountainsA scene from the video game World of Warcraft of Orgrimmar, the orc capital cityA scene from the video game World of Warcraft of the Dark Portal, a portal between the realm of Azeroth and OutlandA scene from the video game World of Warcraft of Icecrown Citadel, the seat of the Lich King

Pretty nifty, the wheel behavior scripts choose a frame for the sprite based on the camera position. You never seen them from above in game (the billboarding would look different). They also incorporate the direction the camera is facing, though, which doesn't seem correct (last few seconds).