Raguthra Studios

@raguthrastudios.bsky.social

We're Raguthra Studios, an indie game studio from Australia. Currently working on 2 games; Spaceship Down and Fractured Library. https://raguthra.com/links

If I had to give a title to my game development experience so far, it would be: Recovering perfectionist learns that it's ok to learn things and not be inherently good at them immediately: The film. (The book was better, so is there any point in making the movie?) #gamedev

It’s a very special day here at Raguthra Studios. Please join me in wishing Happy birthday to my favourite chief creative director, and employee of the month @leefromraguthra Not only would Raguthra not exist without Lee, but the world wouldn’t be nearly as wonderful.

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You're stuck on a desert island (not the one everyone else is stuck on; you're in this on your own) Which game are you taking to play? I'm going back to basics and picking the Sims 3 with all the expansions. Just watch me stay on that island for the rest of my life. #gaming

Asset pack creators we are loving at the moment, part 1: Otterisk! https://otterisk.itch.io/ When we decided to tweak the assets for the full production of Fractured Library, the Hana Caraka tile sets jumped out straight away. Cute, whimsical and so many options! #indiegamedev

Otterisk

As a solo dev, I’ve learned that there is a big difference between art and game-ready assets. I know that beautiful arts aregreat, but the real challenge is making sure it's compatible and optimized for a game engine.

otterisk.itch.io

Designing a map is great until you need to choose the right rock and none of the rocks you have look right, so you spend 2 hours making your own, new, correctly shaped rock that fits just right in its environment. These are the trials and tribulations we face 😂 #gamedev