Happy #screenshotsaturday ! Fractured Library is our upcoming cozy, story-driven adventure game where the worlds from books have started to seep into reality. And that's not a good thing... Wishlist here! https://store.steampowered.com/app/3938720/Fractured_Library #cozygaming #indiegame
Raguthra Studios
@raguthrastudios.bsky.social
We're Raguthra Studios, an indie game studio from Australia. Currently working on 2 games; Spaceship Down and Fractured Library. https://raguthra.com/links
Since the beginning of Raguthra Studios, we've watched a Star Trek episode with lunch almost every workday. For Lee, this is a re-watch exercise, but the impacts on me have been far more noticeable:
Character portraits are coming along!! While Lee's been re-populating Inkthistle Forest, I've been bringing our protagonist to life in a little more detail 😊 #CharacterDesign #GameDevelopment #IndieGame #ArtProcess #DigitalArt #GameCharacters #InkthistleForest #ArtInProgress
I guess you could say we're moving into the Library, and we have a lot of unpacking to do. The shelves are getting filled, furniture placed, and our Library cat has found a sunbeam somewhere out of the way... #indiegame #indiegamedev #FracturedLibrary #cozygame
You walk up to this building nestled in the rocks at the edge of a forest, do you knock? Fractured Library's production build is going full steam ahead! Wishlist for a cozy, magical adventure straight from our human brains to yours ✨ #cozygame #indiegamedev #gaming
Tooootally unrelated to the game we're about to re-release very soon.... (the Curse of the Howling Woods: Re-cursed edition) Who's your favourite Cryptid?? Lee's is the Loch Ness monster, and mine is a Yowie (for reasons you'd never guess and I may explain later.) #indiegamedev
What achievements did you want to see in the first version of The Curse of the Howling Woods?? The Re Cursed edition will be bringing you long-awaited achievements to add to your ever-growing, unhinged trophy cabinet. #indiegamedev #gaming #achievements
Not doing this FYI , but imagine how on brand it would be if you tried to take a screenshot of the characters in The Curse of the Howling Woods, but when it saved, it's just a blurry image of what looks like a man in a costume lol. Full cryptid style. #indiegamedev #indiedev
We had so many differing opinions on the two-hour timer in the first version of The Curse of the Howling Woods. Before I tell you if it's in the Re-Cursed edition; Are you for or against the timer? #gamedev #indiegame #gaming
I often find myself getting caught up in the sheer volume of work I have ahead of me, and I forget that each little action actually makes a difference. Not ALL progress has to be huge and shareable. #indiegamedev #gaming #indiegame
Sometimes I find myself going through life like I'm playing my 10,348th game of The Sims, and I'm in that grind stage where I'm just waiting for them to get their skills up instead of playing like it's my first game with the awe and wonder life deserves. #gaming #indiegamedev
What do you think Eudora's house smells like though? I'm betting cabbage just quietly. (The Cursed of the Howling Woods: Re-Cursed edition is coming very soon) #indiegame #gaming #gamedev
If I had to give a title to my game development experience so far, it would be: Recovering perfectionist learns that it's ok to learn things and not be inherently good at them immediately: The film. (The book was better, so is there any point in making the movie?) #gamedev
I'll be honest, choosing a release date for Fractured Library was hard, but we are still on track for a July release! https://store.steampowered.com/app/3938720/Fractured_Library/">https://store.steampowered.com/app/3938720/Fractured_Library/?utm_source=bsky&utm_medium=social #indiegamedev #gaming
Indie game development makes everything else in life feel easier: Like, cute, you want me to learn a new skill?? I've learned 63 new skills this week. This is NOTHING to me. #gamedev #indiegamedev
Almost a year since we released our demo for Spaceship Down, and we're still laughing about how all it took to bring people together was a relatably hateable manager 😂 How did this even happen?? (1/4) #indiegamedev #gaming
Asset pack creators we're loving at the moment, part 2: Gowl https://gowldev.itch.io/ Gowl's UI and Nature pixel tiles have become a really solid base for Fractured Library. It's cute, the colours are vibrant, and there's plenty of variety for building an environment. #pixelart
Gowl
StonePixel UI is a pixel art asset pack with a rugged, rock-themed aesthetic. It includes buttons, icons, frames
gowldev.itch.io
It's been a big 5 days of birthdays at Raguthra, which means we've eaten two cakes this week. We appreciate every little happy birthday from each of you, it's so lovely to be able to celebrate with our community on here 🥹 #indiegamedev
Some days in game development are super productive, and we come away with a tangible list of accomplishments we're proud of. And some days.... are not like that. (1/3) #indiegamedev #indiegame #gaming #gamedevbusiness
It’s a very special day here at Raguthra Studios. Please join me in wishing Happy birthday to my favourite chief creative director, and employee of the month @leefromraguthra Not only would Raguthra not exist without Lee, but the world wouldn’t be nearly as wonderful.
You're stuck on a desert island (not the one everyone else is stuck on; you're in this on your own) Which game are you taking to play? I'm going back to basics and picking the Sims 3 with all the expansions. Just watch me stay on that island for the rest of my life. #gaming
Asset pack creators we are loving at the moment, part 1: Otterisk! https://otterisk.itch.io/ When we decided to tweak the assets for the full production of Fractured Library, the Hana Caraka tile sets jumped out straight away. Cute, whimsical and so many options! #indiegamedev
Otterisk
As a solo dev, I’ve learned that there is a big difference between art and game-ready assets. I know that beautiful arts aregreat, but the real challenge is making sure it's compatible and optimized for a game engine.
otterisk.itch.io
Designing a map is great until you need to choose the right rock and none of the rocks you have look right, so you spend 2 hours making your own, new, correctly shaped rock that fits just right in its environment. These are the trials and tribulations we face 😂 #gamedev
I would love to know if anyone has ever *actually* used someone's services from a cold message on socials. How did that work out?? (I'm not going to do it FYI, I'm just curious about your experiences because we get a LOT and to me, it's not a great first impression.) #indiegamedev #gamedevlife
Been a bit but fortunately my accessory system was pretty easy to add more accessories to for #HAFO AND I documented it in case I have to take another long break. Enjoy all the new eyewear (and antlers) #gamdev #indiedev #indiegame #screenshotsaturday
#screenshotsaturday I'm making the spiritual successor to Crimson Skies check it out on Itch.io and play the demo today! Join the discord, leave feedback. Try all 5 aircraft, 4 different weapons, hidden secrets, and more in the alpha playtest demo. Steam page coming soon #indiedev #gamedev #solodev
When you obviously have a sign error somewhere in the bowels of your lighting equation.
Greater Blue-Eared Starling Bird Nature's living gem: sparkling sapphire feathers and bright eyes
Ok did anyone else have an obscure PS2 game they played a LOT of, but no one else had ever heard of? I'll go first.. Garfield (2004) You use a vacuum cleaner to suck up objects and put them back in their place in the house. #ps2 #obscuregame #gaming
A little look behind the scenes today: Building a fantasy world needs a LOT of thought and a lot of research. The things that the players might never see or know, but help the world stay consistent and whole. For example: (1/3) #indiegamedev #gamewriting #storybasedgame
Why we re-made our first game 12 months after its initial release: https://raguthra.com/re-cursed-why-i-rebuilt-a-game-i-already-shipped-and-what-took-so-long/ (Among other things, people wanted to get handsy with their surroundings, and who are we to deny them?) #indiegamedev #gaming