I've been working on re-doing the ride/cargo choosing screens in my game (it was just a black screen with a floating item before). There's still stuff I want to tweak anyway so any feedback is welcome! #gamedev #bevyengine
Mike Ramirez
@ramirezmike.bsky.social
I make games sometimes (mostly with the Bevy engine) Current Project: A game based on taking Exit 3A on 277 in Charlotte, NC Games I've Made: https://ramirezmike2.itch.io/
I added honking and yes it's fun and yes it's a game mechanic #gamedev #indiedev #charlotte #bevyengine
I've been working on Exit 3A: The Game (a game about an interstate exit in Charlotte) using the #bevy game engine and got invited to a local event to showcase the game and it was really cool
#mewgenics on #steamdeck protip: bind L4 and L5 to A and B so that you can have your right hand free to pet your cat and give them treats
this local burger restaurant (ACE No. 3 in Charlotte) opened their new spot in the city center and art from my game is featured on the walls and it's sooo cool
I added a replay system and camera controls to my game and I'm having too much fun now #bevyengine
I got inspired by the trend and wanted to make one myself of my game. How'd I do? #gamedev
hey hey, watch the interview the local #PBS station did of me and the game I'm making about Exit 3A in Charlotte using the #bevyengine youtube.com/watch?v=hICn... #gamedev #indiedev #charlottenc
Exit 3A Traffic Video Game | Carolina Impact
YouTube video by WTVIPBSCLT
youtube.com
The local PBS station interviewed me about my game and it's on TV right now 🛣️🚚
A little side-by-side of the progress I've made the past few months on my Exit 3A game www.youtube.com/watch?v=7SCY... #bevyengine #gamedev #indiedev #charlottenc
Exit 3A: The Game - How it's Going
YouTube video by ramirezmike2
youtube.com
I'm trying to get a better idea of the expectations people have of my game. When you see clips like this, what do you think the gameplay is like? #videogames #gamedev #indiedev
I realized today when I export a glb from blender and import it into another blend file, it almost triples the number of vertices
a clip of my game went viral where I live and it's been really surreal
the hardest thing about #gamedev is deciding.. bug or feature? bug? feature? ..bug? ...feature
While working on my game using the #bevyengine, I keep tweaking and iterating on my vehicle controller (using @jondolf.bsky.social's Avian physics) and it's getting close, I can feel it. #gamedev
A couple short clips on this starting area of the game I'm making with the #bevyengine. I try to switch between coding and blender to avoid burning out but the code keeps calling to me
I'm having such trouble making clips of what I'm working on without it also affecting performance
does anyone have the sheet music for a Samsung washer and a Samsung dryer finishing their cycles almost at the same time
it's hard to make games when you also want to play games
hi Bluesky! I like to make games with #bevyengine Currently working on a game about an interstate exit near me because everyone should experience it 🫠
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more! bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org