SMRPG Randomizer

@randomizer.smrpgspeedruns.com

Super Mario RPG Randomizer: https://randomizer.smrpgspeedruns.com V9 coming 2026!

Coming soon: Player experience settings! You'll see some familiar and some new settings here. Everything listed below is NOT baked into the seed hash, so you can race your friends without needing the same cosmetic preferences. Click the alt text for more info!

Remove flashes: Flashing lights removed to be photosensitivity-friendly.

Hold B to auto-advance text: There isn't much text in the randomizer, but this is an alternative to needing a turbo controller.

Randomize battle music: Almost any song from the game can become battle music. You can exclude any you don't want. The game only supports 8 different boss battle tunes, so 8 will be selected at random from your list.

Japanese ABXY buttons: In battle, the button icons, and lockable buttons in the Bowyer fight, are changed to use the Super Famicom colour scheme from the Japanese release.

Palette selectors: This is the -palette flag from 8.x.x. You can choose each character's palette individually, including leaving them default, or you can choose to have the randomizer choose one for you.

Play as starter ally everywhere: Yes, this is exactly what it sounds like! The first character you start off with in the randomizer will also be the character you play as in the overworld. Your collision data still matches Mario's.

Change character names to match palettes: This has been split out into its own setting from the -palette flag in 8.x.x.

Use Remake names: Where possible, all items, characters, and attacks will be renamed according to the Switch remake. World area names are not changed.

Use lore-compliant names: This toggles renaming Magikoopa to Kamek and Birdo to Birdetta.

Rename Peach: Exactly what it says.