Nathan Ranney

@ratcasket.itch.io

Game Developer. Made TYPECAST and Knight Club. Systems Designer @santamonicastudio.bsky.social‬

I'm getting real tired of "look at the ground" games. Which are games where you're constantly looking at the ground to find 1 gold coin hidden behind a crate in the corner or 1 healing potion under the bed.

Me: After the children are asleep I’ll have time and energy to achieve my hopes and dreams God, to my children, several seconds before I have the above thought: Listen well, young ones. You are the harbingers of the apocalypse. Seethe. Loathe. Burn with fury. Listen to no man and refuse bed time.

The next time I pick up an audio log and have to listen to a breathy scientist explain that their experiments are good actually I can't be held responsible for what I might do. whhyyhh dhhoess hhhhhhheeeveryonhhnneeee thalkh lhike thihissss

My favorite thing about UE5 is that, when you open an asset, you never know where its going to appear. Docked in the current window? A whole new window? A new window BEHIND all of your other windows? Nobody knows!

Getting into a screaming match with a little Caesar’s employee because he won’t tell me how crazy the bread is. He doesn’t know. They won’t tell him, he says. Hard to measure without specialized equipment.

Tomb Raider 1 with tank controls is such a joy. I love this game man. The modern controls in the remaster trilogy is a pus spewing blood gutted sin against God.