Super happy with my brushstroke scans! Made with github.com/Samukashvili... which clevery uses the properties of a bog-standard desktop scanner to make photometric maps!
Christopher Remde
@rattix.bsky.social
XR & Game Developer, especially interested in Volumetric Videos https://chrisrem.de/
Continuing to brush up the train scene, especially the lighting & colors🎨
Here's some topology horror for you. I hope you can still sleep after this 😬
A first full scene of my impressionistic renderer! 🌞 There is very obvious stuff I still need to work on, but I'm very happy seeing it come together (and that it works a all like I imagined)
Had a lot of trouble adapting my stylized impressionistic rendering to a bit more complex objects than a tree, but it now feels like I'm slowly getting there! Putting together a first scene now 😊
Make your error messages sassy enough so that you don't ignore them.
⚔ Kinstrife: Developed by Finitude, this medieval strategy RPG is set in 13th-century Germany and features physically simulated combat. We're so thrilled to be working with the Finitude team as their publisher for this title! store.steampowered.com/news/app/125...
Kinstrife - Announcing Hooded Horse as Our Publisher for Kinstrife - Steam News
Hi everyone, It’s been a while since we’ve shared a big update so we’re extremely happy to finally announce what we’ve been working towards for a while: Kinstrife will be published by Hooded Horse! Ad...
store.steampowered.com
Each point of the pointcloud is now it's one little Brushstroke 😊 I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
You know that your shader problems are about to be solved when you see this picture
Added variable brush sizes to the painted pointclouds 🎨 It's interesting how bigger brushes can actually create a more detailed scene! (This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! 😇)
Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh. I now additionally captured the scene with depth information and fused all the images into a pointcloud.
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...🥲 Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? 🤔
The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (😾) u3d.as/3suF
Rise again. Finish the fight! CULTIC: Chapter Two is now out on Steam! It's been a long, long road, and I am so excited to finally share what Nick and I have worked on! Thanks to everyone for their support and patience. Hope you enjoy!
Thanks to whomever bought my asset, I'm gonna ride that high all day! 😩
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler 🎰🖤⚔️ Coming later this summer, wishlist now and give it a repost pretty please! What do you think? store.steampowered.com/app/3631290/...
After 3 years of work, premiering at SXSW '24 and touring the world, THE TENT is now available in the app store for you to experience at home on your kitchen table! This is an AR Story for your iphone or ipad that is a movie you can walk around in. apps.apple.com/us/app/the-t...
The Tent : An AR Story
When a woman wakes up one morning to find that a mysterious tent has appeared in her front yard, she’s not sure what to do about it… THE TENT is an Augmented Reality Story that takes place on your k...
apps.apple.com
I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!
The world's first tower offense game!? We are excited to announce our second game: WANDERBURG Check out our reveal Trailer! 🏰 www.youtube.com/watch?v=pUsp...
I just released the Geometry Sequence Player on the Unity Asset Store 🌟 With this package, you can play back: - Pointcloud sequences - Mesh sequences - Mesh sequences with per frame textures in the Unity game engine with high performance. u3d.as/3suF More in the thread:
Visualized with @rerun.io, I’ve integrated video‑based depth estimation into my robot‑training pipeline to make data collection as accessible as possible—without requiring specialized hardware.
Just released a small review paper that compares the fidelity of different depth camera based volumetric video capture applications. It is meant to give researchers, artists and creators who are new to this field an overview and starting point: doi.org/10.3389/frsi...
Frontiers | Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability
doi.org
Alright that was the last straw for me, just deleted my Twitter account. Now on to full time Bluesky! :)
Elon doing the salute
My good old website is finally back up! chrisrem.de
Thoughts, updates and news on my personal projects 🧑🏼💻
chrisrem.de