Christopher Remde

@rattix.bsky.social

XR & Game Developer, especially interested in Volumetric Videos https://chrisrem.de/

A first full scene of my impressionistic renderer! 🌞 There is very obvious stuff I still need to work on, but I'm very happy seeing it come together (and that it works a all like I imagined)

Had a lot of trouble adapting my stylized impressionistic rendering to a bit more complex objects than a tree, but it now feels like I'm slowly getting there! Putting together a first scene now 😊

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Each point of the pointcloud is now it's one little Brushstroke 😊 I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!

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Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh. I now additionally captured the scene with depth information and fused all the images into a pointcloud.

Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...🥲 Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.

Rise again. Finish the fight! CULTIC: Chapter Two is now out on Steam! It's been a long, long road, and I am so excited to finally share what Nick and I have worked on! Thanks to everyone for their support and patience. Hope you enjoy!

I just released the Geometry Sequence Player on the Unity Asset Store 🌟 With this package, you can play back: - Pointcloud sequences - Mesh sequences - Mesh sequences with per frame textures in the Unity game engine with high performance. u3d.as/3suF More in the thread:

Visualized with @rerun.io, I’ve integrated video‑based depth estimation into my robot‑training pipeline to make data collection as accessible as possible—without requiring specialized hardware.