Real Time VFX Mike
@realtimevfxmike.bsky.social
Working on Prodeus. Making colors move. Etc.
Repos are up for the updated Dark and Stormy skybox and god rays post process effect. github.com/BoundingBoxS... github.com/BoundingBoxS... #GameDev #IndieDev #Unity3D #realtimevfx #fvx
Character Controller update. Adding gravity volumes that effect the characters orientation. A little tricky but it's getting there, may merge it into the main Character Controller depending on how expensive it is. #GameDev #IndieDev #Unity3D #ScreenShotSaturday
I made a custom character controller that handles a lot of edge cases where the built in character controller fails. Supports slopes, stairs, overhangs, moving rotating and scaling platforms, rigidbody interactions. Check it out! github.com/BoundingBoxS... #GameDev #IndieDev #Unity3d
It looks like the animated wallpaper plugin I was using no longer works with Windows 11, but this should work with Wallpaper Engine and I'll look into making it work as a screen saver. Hopefully this looks ok compressed.
I will be returning with NEW music for the Prodeus DLC!
This works a lot better than I expected it to. #screenshotsaturday #indiedev
IT at game studios, "Let me just calibrate this $3000 monitor for you." People buying a tv, "Gimme the biggest, brightest, cheapest screen you got!"
Bringing this back because this has been my life for the last week:
Finally got this brighter and running at 110-120 fps on a 1080GTX at 1080p. #screenshotsaturday #unity3d #gamedev #shaders
Some more work GI work. Removing all the biases and magic numbers I can find. Made things a little harsher/blotchy but is more predictable in more situations. I think a light probe volume might be better for evenly spreading more light. #screenshotsaturday #gamedev #unity3d #shaders
Some more updates on SEGI integration. Lights with shadows affecting the GI, custom emissive material, unfiltered GI samples, Filtered GI samples. Running at 95 fps at 1080p, on 1080 GTX. Hoping to get it up to 120 fps. #screenshotsaturday #gamedev #unity3d #shaders
Posting some old stuff. Here is an active camo effect I have used on a few projects. This keeps the object opaque and pulls the background colors inwards. Write up: vfxmike.blogspot.com/2018/06/opaq... Repo: github.com/SquirrelyJon... #vfx #unity3d #madewithunity #gamedev #indiedev #tutorial
Finally get to make one of these things! Doing some new project research and dug up SEGI for Unity. Untouched for 7 years. github.com/sonicether/SEGI Working on boosting quality and performance. Still some more work to do but looking nice. #gamedev #VFX
First Post! I'm Mike. I'm the guy who makes the vortexes. That's really all I do. Some have lightning, some of them glow, some are horizontal, some are vertical, sometimes they are blue, sometimes they are not blue, but they almost always spin counter clockwise. #MeetTheDev #VFX #GameDev