Andrew Brogdon

@redbrogdon.dev

Staff Developer Relations Engineer for Dart and Flutter. 💙 https://redbrogdon.dev/

Are you creating agentic that involve money or the need for local services when preparing fields for display (date formatting for example?). If so, A2UI's client-side functions can help you give your agent the ability to run local code quickly and declaratively!

Are you using a single agent for every coding task? A setup using multiple agents (each with its own context, role, skills, and rules) can help you leverage different models for different tasks, compartmentalize context and errors, and get things done faster.

Does anyone have resources to recommend on managing large libraries of skills? Example: If I have a single reference file that's useful for two different skills, what should I do? Live with the denormalization and put it in both? Combine the skills somehow? Share it in a bucket?

Latency is often the first thing people ask about when they see GenUI. I've got some tips for reducing or even eliminating it! Links in first reply. ⬇️

Python or Go? (This isn't intended as cheap flamebait -- I've been working more on the backend of agentic apps, and I'd like to focus on one of the two languages until I feel like I really understand what's up. I genuinely welcome and will likely act on your opinions 🙂)

Having recently moved out of the Bay area, it's a new and mildly unsettling experience to sit in my basement home office during a thunderstorm, listening to the sump pump churn and knowing that its tiny impeller is all that stands between me and a submerged desk. 🤣

Publishing an llms.txt is now nearly free, and adoption is climbing. Getting an agent to actually read it is the hard part. We benchmarked both sides. There's good news and bad news.

[Using Antigravity to port the Python AGY SDK to Dart] AGY: Hmm. Python SDK relies on a prebuilt binary. Me: Native hooks, then, or direct downloads? AGY: Looks like someone already published a Dart Antigravity package nine days ago. Maybe we just copy theirs? Me: 🤦🏻‍♂️

What I Learned This Week Part Six, in which our hero learns that the thing he discovered last week was discovered by someone else last month and already has a buzzword.

It's Monday, which means another "What I Learned This Week" video. In this one I've got updates on v1.0 of the A2UI protocol for GenUI, my first foray into Dart Functions on Firebase, and more!

Me: Hey, Antigravity, can you test my game like a real player? AGY: Sure! I'll just add flutter_driver, make a new entry point, add value keys to some of the widgets, figure out DTD via the Dart MCP, launch the app, teach myself Reversi, and start hitting buttons. Just wild.

I've been watching more highlight videos from Next '26. Fun to see what you get when people record videos in a hotel room on very little sleep. 😂 Here's a good one on full-stack Dart with Firebase, though! https://www.youtube.com/watch?v=XOU5dZJvHXk #GoogleCloudNext

Unify your tech stack with Dart

Eliminate context switching and accelerate development with Dart for functions. Now, Flutter developers can write backend logic in the same language – and wi...

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For those of y'all who didn't make it to Vegas for Google Cloud Next 2026, there are highlight videos of a lot of the talks. Here's mine, from a talk on Flutter, A2UI, and GenUI, featuring demos and apps from all over the Flutter community! https://www.youtube.com/watch?v=euBx8IvZTlA

Personalize the user experience with generative UI

The future of apps is shifting toward quick, generative user interfaces. Join this session to learn how the GenUI SDK for Flutter allows you to build dynamic...

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Another "What I Learned This Week," featuring an update to Flutter's contribution guidelines and a tip on how to generate captions for videos (since I happened to learn that one this week, too). 😀

Does anyone have a hotel recommendation for Fluttercon in Orlando? The convention center is huge, and it looks like you could stay at one of its "official" hotels and still have a twenty minute walk.

I did another video! The thing I learned this week was how to code a set of classes myself to make sure I fully understood them, and then have Gemini create a reusable skill (a set of markdown-formatted instructions and context) that Antigravity could use to auto-create similar stuff when needed.

I'm giving social video a try (in part to justify to my wife how much I've spent on lighting equipment). 😀 This is a minute-or-two recap sharing what I worked on and learned last week, mostly about GenUI and the A2UI protocol, which is getting a version bump to 0.9!