#screenshotsaturday WIP as usual - Been working on secondary powers lately and decided to add this Castlevania homage with the axe toss #gamedev I plan to add a better throw animation for stuff like this soon #solodev #metroidvania #actionrpg
RedDragonCats17
@reddragoncats17.bsky.social
My name is James Marshbanks, I'm a novice solo game developer making an indie game called Dragon Revival.
#gamedev It's weirdly satisfying punching clankers with this ridiculous fist #metroidvania #solodev #animation
It's a small thing but I followed an impulse last night to animate the character's portrait in the HUD #gamedev #solodev #actionrpg #metroidvania
Originally drawn by @maxcreed.bsky.social edited by Nuath on Instagram and Discord Kaji’s run has been updated. #indiedev #indiegame #gamedev #pixelart #DragonRevival
Drawn by @phantomstudio.bsky.social So, today is #worldcatday huh? Well, Erutika’s a tiger, so she's technically a cat. #indiedev #indiegame #gamedev #indieanime #conceptart #DragonRevival
Drawn by Nuath on Instagram and Discord. Kaji’s sprint animation is finally finished. This sprint is based on the dash from MegaMan X and both Charizard's and Meta Knight’s sprints from Super Smash Bros. #indiedev #indiegame #gamedev #pixelart #DragonRevival
Welcome back to the test room. #screenshotsaturday Properly timed parry will interrupt not just the attacking enemy, but everyone in front of you, making fighting large groups of weak enemies fun and satisfying imo #gamedev Sorry it's not Saturday, I was busy yesterday #solodev #metroidvania
Torasu Demo 2 released! It now contains 13 warps (vs 6 in the previous demo) Download epilis.itch.io/torasu Game trailer: (slightly different than yesterday's with a new "Flash" accessibility option)
Drawn originally drawn by @maxcreed.bsky.social edited by Nuath on Instagram and Discord. An update to Kaji’s sprites is under going. This update will make Kaji’s sprites more consistent with his concept art and also make them more CRT friendly. #indiedev #indiegame #gamedev #pixelart
MEGA MAN ZDOOM IS FINALLY RELEASED! HAVE A SHITTY TRAILER! mengo329.itch.io/mmzdoom
Drawn by @zzthedark.bsky.social Henku’s side view is finished. We also did some adjustments on his armor to make it more resemble the armor in my head. #indiedev #indiegame #gamedev #indieanime #conceptart #characterdesign
Drawn by @phantomstudio.bsky.social Tommy updated the bust. I changed the layout of the ref sheet so that it wouldn't be so long. #indiedev #indiegame #gamedev #indieanime #conceptart
it's gonna be a lot smaller lol but coming along good so far 🤞🤞
Drawn by @hinomars19.bsky.social So, I haven't posted this on here before, but I commissioned a ref sheet of Miria from Guardian Legend for a MUGEN project that I was working on. #indiedev #fangame #gamedev #MUGEN #characterdesign #conceptart
@hinomars19.bsky.social Hey, long time no talk. You doing okay?
Hey, guys. I need your help. I'm planning on commissioning some edits on Kaji’s current sprites, and I need a good North American CRT filter to showcase them. I want the filter to be faithful to actual American CRT TVs. What are your recommendations?
Drawn by @phantomstudio.bsky.social edited by me Decided to update Kaji’s design as well. PhantomStudio_Tommy did the gauntlets, but when he merged the busts into the sheet, he added the wrong head bust, so I had to improvise. #indiedev #indiegame #indieanime #conceptart
Drawn by @phantomstudio.bsky.social Erutika's front view has been edited, as I realized that the color of the pouches were wrong and the soles of her boots were wrong, so I had PhantomStudio adjust both for me. He didn't charge me either, so that's nice. #indiedev #indiegame #indieanime
Drawn by @sharknob.bsky.social So, I can only recall posting this on here once, but this is Kaji’s sword. Fun bit of trivia, I based this weapon on 2 weapons: The nagamaki from Japanese culture and the Gazanto from Mazinkaiser SKL. #indiedev #indiegame #gamedev
Sprites drawn by @maxcreed.bsky.social and Nuath, character design by @PhantomstudioT #indiedev #indiegame #gamedev #screenshotsaturday #DragonRevival #pixelart
I will downsize and streamline this back down to only a single reloading attack the player fires off. This is getting to be a mess under the hood. Though I may take some notes from R-Type of all games with how the force system works there. I had previously tried hucking the gun like a boomerang.
So to elaborate a little: I've been working on something inspired by Zexion (mainly the weapons), and adding some of my own bullshit onto it: Currently you can fire the core of each gun to attack enemies and reload. But I feel like it's getting to be a bit much between 5 damn weapons.
I'll elaborate on this properly once I at least get the foundation of all this crap implemented. It'll take me a bit, so bear with me.
Given all of the recent genAI discussion, I wish to repost this.
Just saw the Ocarina of Time Remake trailer, and honestly, I hope I like the art direction that the game goes for once the actual game footage is shown.