Riikka Aurava

@riikkaaurava.bsky.social

Game culture researcher, teacher, mother, neurodivergent, she/her. Academic interests: game jams, learning and games, co-creativity, ttrpgs, actual play, streaming, game communities, board game design. Other: coffee, chocolate, fantasy, silence, politics.

Teachers ❤️ game jams! Everyone loves them! They are pretty much the best way to learn anything BUT they don’t fit schools. This makes me wonder… should we do a jam on how to change schools? 🧐 tl;dr: My latest article is out! This one has been a journey: I’ve been working on it since 2018.

Game jams in schools: Teacher views

This article examines teachers' views of using game jams, co-creative game design events, in schools. Game jamming shows potential to promote several …

sciencedirect.com

"Pop culture is simply a tool in a lot of classrooms, not a subject—and the roles of fans as consumers, creators, and critics are rarely discussed." @abbykirby.bsky.social writes about teaching fic to middle schoolers, and the gaps between higher and secondary ed when it comes to fandom/pop culture:

Bringing Fanfiction Into the Classroom — Fansplaining

Fic does something that my traditional English classes cannot: it places the power in the hands of the student.

fansplaining.com

One of the key problems with making indie games is discoverability. I am someone who is fairly plugged in, but I miss all kinds of stuff. This is a thread for me to recommend games you might not have heard of going forward. Here we go:

Julkishallinto pois X:stä, kirjoittaa @samulireijula.bsky.social: "Toisiinsa linkittyneet niin kutsutun fediversumin protokollat ja palvelut – – – tarjoavat vapaan maailman vaihtoehdon, jossa käyttäjä voi omistaa omat sisältönsä eikä ole yhdenkään tietyn palveluntarjoajan armoilla."

Julkishallinto pois pikaviestipalvelu X:stä, kirjoittaa Samuli Reijula

X:lle on olemassa hyviä vaihtoehtoja, muistuttaa akatemiatutkija Samuli Reijula.

suomenkuvalehti.fi