rj

@rj.dcellgames.com

direction + writing + trailers + voice direction + "running comms" for UNBEATABLE at @dcellgames.com also OST + SFX + VO direction for I AM YOUR BEAST, EL PASO ELSEWHERE, TMNT, SPACE WARLORD ORGAN TRADING SIM ++ https://spellmynamewithabang.bandcamp.com/

think i'm gonna do another stream today, low key like last time; i'd like to do some music jamming alongside some Video Game; we'll see how it all breaks down

here's the chara art that i made with rj's awesome concepts.. was a lot of fun trying to interpret beat's hair different but still the same and also making the big teto drill hehe.. i hope everyone likes the lil details i put in! watch the MV now!!! www.youtube.com/watch?v=LiRFOeh0jNE #eelbeatsart

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rj@rj.dcellgames.com · last wk.

here are my redesigns for beat and teto that @eelbeats.bsky.social turned into the actually good looking ones everyone else who drew things for the video based their work on

teto redesign showing all the new elements, front drill, drill earrings, etc,

TETO
"DRILLS"
REINTERPRETED AS CURLS IN FRONT
LARGER ONE
COVERING
ONE EYE
sleeveless dress
w/ jacket-style collar

t double slit (t is for teto...)

I always get sad whenever someone says how much they hated my gameplay in Sonic Adventure 2 because I was just doing my best to try to find the Master Emerald but I guess I'm just not good enough for them

the problem with a neuromancer show in 2026 is i can't see "neuromancer" without immediately following that up in my head with "perfect blend of technology and magic/use my rapping so you all can see the hazards/plus entertainment where many are brainless/i cultivated a lost art of study and i broug

nothing crazier than seeing someone real early in their career with like a few hundred followers, being like "that's neat" and then seeing that same person come across the feed like three years later and they have 300k

played galley house and loved it and then played type help and now i hate it. i'm furious at the things removed in the transition to galley house. i love the machinery of galley house's presentation, but the loss of a real narrator character is palpable. at BEST you lose a lot of personality.

i can't believe this interview exists, honestly. Eno was a miracle who died at an age so young it scares me. Will I die that young? That's only 9 years left. Anyway, D2 is a masterpiece, while Mario 64 is the most successful video game product of all time. All designers should probably read this.

shmuplations.com@shmuplations.bsky.social · 3w ago

Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/

sometimes you get in a professional situation where you're torn between the twin truths of "saying nothing is the nice thing to do" and "nobody is being honest because they want to be nice" and at that point any action (including no action) is a failed dice roll

hello to the person at distrokid looking at my passport. my name is in fact rj lake. "rj" is in fact the initials of my first two names. thank you. please send me my money

i need to ask: is there any possible reason that there's a 100% repro rate for "opening fl studio while a game is running bsods windows" besides "i have a 14900k and intel made bad products" because i really don't want to have to buy a new motherboard and processor and do all of that

not that far down on the google image searches for just "spyro" with no other words is this very tall picture of him that i could describe but i won't do that. just want you to see it

squished and tall and he's smiling