RoamingOwl

@roamingowl.itch.io

[🇬🇧 🇩🇪] Storywriter & Illustrator Using #Krita, #Godot & #Blender Portfolio: https://roamingowl.itch.io Lover of anything surreal and cozy, best combined! (ノ◕ヮ◕)ノ*:・゚✧

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."

Style showcase for my lil' desktop pet idler :) Just some neutral bases to build off! Settled on a DS-inspired lowpoly world inside a Winamp-like shell that players can customize with gems they earn. Got more skins/shells + gameplay for next updates! :D #lowpoly #godot #indiegame #virtualpet