Mike Piontek

@robotspacer.online

Just released: Transfer Point! https://robotspacer.itch.io/transfer-point I also stream adventure games at http://twitch.tv/robotspacer and make apps at https://junecloud.com. He/him. I'm also on Mastodon and elsewhere: http://robotspacer.online

Has there been any word on roughly how long a playthrough of Big Walk takes? They say "Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends" so I'm wondering if it can reasonably be completed in 4-5 hours or less 🤔

Big Walk by House House

Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game. Coming August 4th to Steam, Switch 2, and PlayStation 5.

bigwalk.game

I keep seeing* posts about The Lost Island of Alanna, but not its packaging, which frankly deserves to be seen. Most notable is the fact that it comes with two copies—”one for you, one for a friend.” The package is even perforated so you can tear the two sides apart.

The cover of The Lost Island of Alanna. It's a simple cardboard sleeve. The only English text is the title and "www.cherrycoke.com" in the corner. The background is an image from the game, which takes a lot of inspiration from Myst and Riven. There's a circular plate with a drawing and some text in another language engraved on it. Rivets surround the outer edge. On the rock wall behind it is some additional engraved writing. The image is very brown, with the word "Alanna" in tall, beveled red letters that give off a yellow glow.The inside of the packaging. The two halves are almost identical, with mirrored layouts. A prominent detail in the center is two thumb holes to pull out the discs from, with a deep red ring around them. Red text on either side says "one for you" and "one for a friend," with the words "two CDs" inside the ring. In the background are some documents and maps. There's also a screenshot of the game, showing a wooden bridge in an area surrounded by grass and tall cliffs. Two Cherry Coke logos also feature prominently. The text, duplicated on both sides, reads: "Discover the mysteries of a lost civilization. Explore The Lost Island of Alanna to solve the puzzle of this ancient people. But don't stop there. The pieces needed to solve these puzzles are not only found on the island. Clues await your discovery all around you. Websites, chat rooms, magazines and most of all Cherry Coke® bottles all hold valuable pieces to the mystery." Below that are the system requirements (a Windows 95 computer or a Mac with System 7.5) and the 1998 copyright.The back cover. It has a small version of the front cover in the top-left corner. There's a white square for a stamp in the top-right, and a larger white rectangle at the bottom. A printed return address reads, "6514 Jimmy Carter Blvd. Norcross, GA 30071." It's unclear if this design was meant to accomodate mailing a copy to your friend, or if the Coca Cola Company mailed out copies of the game.The CD. The left half has a deep red background with the game logo, a Cherry Coke logo, a QuickTime logo, and brief installation steps. On the right half is a map, printed in black outlines over the reflective disc surface.

Getting to design characters for a murder mystery visual novel set in the Myst/D'ni universe was such a blast, I hope this also sees the light of day someday:

Sprite sheet of Ishek in the Who'Dnit game prototype from Cyan, set in the Myst universe.Sprite sheet of Kadish in the Who'Dnit game prototype from Cyan, set in the Myst universe.Sprite sheet of Tvesh in the Who'Dnit game prototype from Cyan, set in the Myst universe.
Harrison G. Pink@gilespink.bsky.social · 5d ago

The other (much smaller) game @shoomlah.bsky.social and I worked on near the end of our time at Cyan is shown here (@ 28:07). "WhoD'nit?", a Myst visual novel / Phoenix Wright style murder mystery (and yes you would obviously be able to flirt with all the suspects!) I still really want to make this.

The other (much smaller) game @shoomlah.bsky.social and I worked on near the end of our time at Cyan is shown here (@ 28:07). "WhoD'nit?", a Myst visual novel / Phoenix Wright style murder mystery (and yes you would obviously be able to flirt with all the suspects!) I still really want to make this.

Cyan Worlds@cyan.com · 5d ago

Last weekend, Cyan studio co-heads Hannah & Eric attended the annual Mysterium fan gathering to give this year's “State of Cyan” address. Lots of information was revealed. Check it out! https://www.youtube.com/watch?v=DLrBSgqf1XM

A graphic with the text "State of Cyan 2026" next to the Cyan logo and an image of a hand aggressively gripping a dripping fountain pen

so i guess more of an adventure-horror-survival, where the "good" ending, you go to jail, but Columbo respects you and says something nice about you. The "bad" endings are you die, or worse, Columbo gets pissed you. I used to post about back in the old Twitter days.

🏔️ 🏔️ 🏔️ Turnip Mountain is OUT NOW!! 🏔️ 🏔️ 🏔️ 🎮 Play it on PC, Switch, PS4/5 and Xbox! 👥 Go it alone, or bring a friend in local co-op! 🎶 Banger soundtrack by IsabelleChiming!

Want to make your own Sierra SCI0 inspired postcards? Well, you are in luck! I just published the CLI tool that I use to create these. The underlying parsing and drawing libraries are also available, so you can adapt them to whatever you like. Enjoy! github.com/32bitkid/4bi...

GitHub - 32bitkid/4bitlabs.scipainter: CLI utility for rendering SCI0/SCI01 pic resources as hand-drawn images

CLI utility for rendering SCI0/SCI01 pic resources as hand-drawn images - 32bitkid/4bitlabs.scipainter

github.com

thirty-two@j.holmes.codes · last wk.

Postcards from Space Quest 3: the junkyard. #Sierra #EGA #AdventureGames #SpaceQuest3 PIC.002 Commands: 1,140 Size: 7,506 bytes 🧰 Breakdown: 📈 pline: 639 (56%) 🪣 fill: 299 (26%) 🖌 brush: 201 (18%) 🎨 update_palette: 1 (0%) 🗜 Compression: Type: Huffman (2) Size: 6,323 bytes Ratio: 4.8∶1 | 📉 −79.2%

Image from Space Quest 3, a space junk yard.

Introducing: PeeDeeTV PeeDeeTV is a community-oriented live streaming TV-like experience right on the Playdate. The first of its kind (ish), with a rotating schedule every week. Sometimes a little, sometimes a lot, but there should always be something new to watch! Launching 28th July @ peedee.tv