Robin / koffeinvampir
@robygon.bsky.social
Making a Game about Making Games, that you will make games in it's The Games You Make: https://store.steampowered.com/app/2852750
Das GameCamp Bayreuth ist die Pralinenschachtel unter den Games-Events - was am 16. und 17. Mai am Game Innovation Lab passiert, entscheiden die Teilnehmer erst vor Ort. Dabei sein ist kostenlos, aber nicht umsonst.
GameCamp Bayreuth 2026: Uni bringt Entwickler und Wissenschaft zusammen
Die Universität der Festspielstadt ist Gastgeber für das GameCamp Bayreuth 2026 - das sich als
gameswirtschaft.de
Highly recommend attending and participating! Marina assembles good folks and curates great topics.
Friends! ✨ Once again I will be hosting the Hyper Talks at @amazefest.bsky.social in Berlin this May! ✨ I'm looking for speakers! Send me a DM with your topic if you are coming and interested! 💛 The talks are 5-7 mins long. 🤗
What a nice showcase, I am such a fan of all these fantastic interfaces.
We're part of the #InterfaceX26 showcase on Steam! Celebrating those beige-ish buttons and wild #fakeOS games that people are making. You can vote for the tag on all those titles and find out more here: interfacex.net Meanwhile, check out the trailer! www.youtube.com/watch?v=E7Tm...
Brauche einen Namen für den achten Tag der Woche. Bisher hat "Endwoch" das Rennen gemacht, allerdings ist "Mittwoch" dann kaputt. Aber sonst sind alles -tage und ich finde -woch braucht mehr Aufmerksamkeit. Danke!
This is our #ggj26 entry, Quickmask! It was a lot of fun making it, keepping it simple and working with a new engine. Godot is beautiful to work with and very intuitive. Now go on, slap some faces on people: globalgamejam.org/games/2026/q...
globalgamejam.org
About to kick off #ggj26 in Munich, stoked to be part again.
I am researching options for adaptive vegetation in Unreal Engine and one of the first hits is the website of a florist in Switzerland. It makes a lot of sense and also is completely random at the same time.
Always curious what Filippo puts out, this time it's audio-forensics-horror? Fuck yeah.
Hello world, we've just announced our new game 👁️ Imprinted is our new psychological thriller about the dark side of creativity. Some music never truly leaves their creators 🎶 🗨️ store.steampowered.com/app/3980340/...
This brings back so many memories. For sure going to play the anniversary definitive edition.
📣 ICY TOWER IS COMING BACK Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year! Check out the trailer, spread the news, and wishlist on Steam :D s.team/a/3014860 More in thread 👇🧵
Apart from the narrative excellence, inviting complexity and wonderful oddity of Caves of Qud, I really enjoyed how a trailer from ten years ago youtu.be/Qqz0p_kiDIQ kept the idea, tone and appeal the same. Kudos to everyone involved (game, trailer and everything) @cavesofqud.com & @kitfoxgames.com
Caves of Qud - Early Access
YouTube video by Freehold Games
youtu.be
@owengoss.com and Matt made this gem of a daily puzzler. It tickles my brain and is a fun challenge, a lil chessy and a lil wordle-y. kickoffleague.com
Kickoff League: Daily Soccer Puzzle Game
Figure out how the goals in today's soccer match were scored. A new puzzle is available each day.
kickoffleague.com
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼 #gamedev #godotengine
Why on earth are auto-collapsing FAQ accordions a thing? I can't CTRL+F through them, the site content jumps for an absolutely useless animation and you're "saving screen space"? Bad on desktop, horrific on mobile.
Go to your picoSteam and picoswishlist this thing. I am a big fan of the first iteration (picoSynth being a close second)
✨ ANNOUNCEMENT TIME ✨ Thanks to the success of picoCAD I am now making picoCAD 2! 🎨 live texture editing 🎛️ organisation tools 📤 lots of export options ♾️ and a lot more! Go wishlist now: s.team/a/3675940 ❤️ #gamedev #pixelart #lowpoly
Toot Toot I'll be going to Reboot! If you're in Dubrovnik as well, I love talking gamedesign, marketing and The Games You Make. Both in the sense of our very own game, as well as the game you are working on and why you're working on it.
I am beginning to understand game dev like this in simiöar ways. Embracing serendipity in design is delightful, but feels awkward at first and is hard to plan, but definitely worth it.
so the mental model I use is that we don't just 'make' a game, we 'discover it', and that the best way to make something that is novel is to really pay attention as it's being developed and change course when you discover something you didn't know, and user testing is an ideal way to do that
⚔️ OUT NOW 👑 Reignbreaker is now available on Steam & GOG 🔥 god slay the queen.
I noticed during Steam Next microtrailers were absolutely essential, the tinder-like queue really boiled down the trailer best practices to a few seconds. In other news, @microtrailers.bsky.social has made a comeback as well!
Oh shit it's that time of the year again.
It’s finally time! Our submissions for gamescom 2025 are officially open! ✨ We have a bunch of free and discounted showcasing options available for you 👀 Please check out our website for all relevant information: indiearenabooth.de/apply ⌛ Open until 9 April We look forward to your submissions! 🙌💗
So. How much of those AI responses are already sponsored content?
Job openings at one of the most interesting places to make games? There you go:
Hey bluesky! We're hiring for a few positions! Come work with us on Project D :) -> halfmermaid.co/jobs 🌟 Senior Character Artist 🌟 Cinematic Manager 🌟 Senior Environment Artist (European timezones) 🌟 Level Designer (European timezones)
With all these AI Bots crawling about, I am proposing a new Captcha: the Motion Captcha. Or as we call it, the "prove it, move it". It needs full access to camera and depth sensor and will prompt you various dances and verify your likeness to a living human.
Making silly little games with others is a favorite activity of mine. #globalgamejam was a triumph once more, I encourage everyone to go to an out of town jam! Meet new people and make games! Kudos to the GameDev Regensburg Team and sponsors.