rockcen.itch.io
@rockcen.itch.io
UE by day, Bevy by night, love experiencing games with friends! Currently prototyping a multiplayer tactics game where everyone acts simultaneously each turn. Happy to hear your thoughts on the game!
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
bevy.org
🫧💻🧋👾Gæmz #68 in Taipei 👾🧋💻🫧 When: 12 June 2026 (Fri) 18:30 Where: IGDShare Host: @ferran.games Cover art: @ferran.games RSVP: luma.com/7iqobcah Looking forward to hanging out with you all!
Francois and I are hosting a #bevy workshop at RustWeek again this year! We're trying a different approach: handing new-ish users a simple working game and encouraging them to explore and modify it. Take a gander at github.com/alice-i-ceci...: this should still be fun even learning self-directed.
Polishing the background image and textures today. #blender
Only modeling what the camera sees for a 2D stylized look.🤣 #blender
Fixed my #bevy Jam 7 WASM build! 🦀 1. TypeError: Typed array for wait/waitAsync/notify must wrap a SharedArray Buffer. Fixed: Enable SharedArrayBuffer support at itchio 2. TypeError: [object Int32Array] is not a shared typed array Fixed: Install bevy_cli from main branch & build with it.