rockcen.itch.io

@rockcen.itch.io

UE by day, Bevy by night, love experiencing games with friends! Currently prototyping a multiplayer tactics game where everyone acts simultaneously each turn. Happy to hear your thoughts on the game!

One game mode doesn’t require everyone to be online at the same time. Players have up to 24 hours to plan their move. If everyone locks in early, the turn resolves immediately. Inspired by The Battle of Polytopia. #bevy #gamedev

Push isn’t just for enemies, you can also push objects around the map into enemies to deal extra damage. Inspired by Into the Breach. If a target is pushed from multiple directions at the same time, it won’t move. Hopefully this reduces the mental load on players a little. #bevy #gamedev

To keep the Web WASM build lightweight, I used Blender to bake static lighting into the vertex colors. The scene still uses lit materials, so it supports dynamic lighting and shadows. Vertex baked lighting + dynamic shadows! #bevy #gamedev

The Dash phase resolves before the Strike phase. If a player predicts that an opponent will target their unit this turn, that unit can sidestep away before the attack resolves in the same turn. I love this kind of mind game tension! #bevy #gamedev

Fixed my #bevy Jam 7 WASM build! 🦀 1. TypeError: Typed array for wait/waitAsync/notify must wrap a SharedArray Buffer. Fixed: Enable SharedArrayBuffer support at itchio 2. TypeError: [object Int32Array] is not a shared typed array Fixed: Install bevy_cli from main branch & build with it.