Rokojori
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟 Developing the Rokojori Action Library for Godot ✨️ https://rokojori.com/en/labs/rokojori-action-library/overview [ Looking/Open for Jobs/Projects ]
It's finally online! My talk about actions, vfx and more is now on YouTube. Please watch and share! 👐 It was so nice to give a talk, thanks a lot to the whole GodotCon team and visitors ❤️ @godotengine.org #godot #godotengine #gamedev #indiedev #indiegamedev #vfx m.youtube.com/watch?v=hOh7...
Rokojori Action Library - Next Level Signals for Effects and Logic – Josef Rissling – GodotCon 2026
YouTube video by Godot Engine
m.youtube.com
This mini PBR painter was done with the help of @mux213.bsky.social's example project. The source of my project (ported C# version with UI)and the link to the original (GDScript) can be found at github: github.com/Rokojori/dra... #godot #godotengine #gamedev #indiedev #indiegamedev
So I did my duty and tested Godot 4.7 RC1 and it might got out of control. I can confirm, drawable textures work and they also work with C# 😊🌈 Watch my unholy list of plushies... 😅🔥 #godotengine #godot #gamedev #indiedev #indiegamedev
So I did my duty and tested Godot 4.7 RC1 and it might got out of control. I can confirm, drawable textures work and they also work with C# 😊🌈 Watch my unholy list of plushies... 😅🔥 #godotengine #godot #gamedev #indiedev #indiegamedev
Ever asked yourself how to manage lots of VFX and other game events? And even edit them individually and in real time inside the editor? 🤔 Try ACTIONS! 🔥 My GodotCon 26 talk about Next Level Signals: Actions will be available soon on YT ^^ #godot #godotengine #gamedev #indiedev #indiegamedev
Whoop whoop! v0.6 is here! ROKOJORI ACTION CORE is WIP, auto-transpiling from C# to GDScript! Also: Refactoring, LineVFX, UI Variables... Read more in the blog: rokojori.com/en/news/blog... #godotengine #godot #gamedev #indiedev #indiegamedev #addon
The feeling when your Ikea furniture is "complete" although some things were "missing" 😅 Paused other dev to experiment with lego-like procedural generation, where each piece has connector pins (assets in the center) #gamedev #godot #godotengine #indiedev #indiegamedev #pcg #procedural #lego
Hello amaze visitors! I hope you enjoy the incredible amaze festival! ✨ Have no plans yet from 19h-22h? Join our Berlin Godot Meetup at c-base! It's free and everyone can join, being late is fine. #amaze2026 #playfulmedia #amazeberlin #amaze rokojori.com/en/news/even...
14th May 2026 | Godot Meetup (A MAZE Edition) | Game Dev Events | ROKOJORI
Welcome to our Godot Engine Community Meetup @ c-base! Join us for the special edition in parallel to the great AMAZE festival. You don't need a special ticket (or any at all), it's free.
rokojori.com
Saftladen will be showcasing a bunch of projects at A MAZE. I won't be at the table all the time but I will be at the festival every day — feel free to come talk to me if you're interesting in joining our collective & co-working space or if you want to start something similar in your area 😊
. @amazefest.bsky.social is taking place on May 13-16! We'll be present in the Village area with a selection of 13 (!) projects, including: 🔸 @ohapollogame.bsky.social 🔸 GARBAGE COUNTRY by @noio.games 🔸 Big Dig by @hjalte.bsky.social & @danschumacher.bsky.social 🔸 @roguevoltage.bsky.social
✨🦩15 Year's A MAZE. / Berlin Anniversary Party🦩✨ As we prepare for the festival let's highlight some of the amazing artists that will play at our Positive Chaos Party🥳: #amaze2026 #berlin #positivechaos
Omg! #gamedev #indiedev #indiegame
Rogue Voltage, the Engineering Roguelike, will launch into Version 1.0 on May 1st 🔌 Wire circuits to build combos 🎛️ Construct crazy machines ⚡️ Satisfying chain reactions 6 years in development, 2 years in Early Access (93% positive). Feel free to share and RT. Thanks so much for your support!
Do you need some VFX 👾 for some juice 🍊? Preparing the examples for my talk at the #GodotCon2026 😊 #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #effects #actions
Busy preparing slides for GodotCon 2026! 🐝 @godotcon.bsky.social Thanks for the chance to talk about the library and the action concept. Very excited, I hope I'll see you there 💖 (mascot/orignal cover art by @heytibo.bsky.social ) #godotengine #godot #gamedev #indiedev #indiegame #godotcon
Remixing and bending multiple meshes at once in realtime. It uses 4 meshes that are selected randomly (with adjustable probability weights) to create this deformed tube. Update for Rokojori Action Library v0.6 still wip. #godot #GodotEngine #vfx #procedural #indiedev #indiegamedev #gamedev
In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊 Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
Need some juice? 🍓🥭🍋🍈🍐🫐🍇 One of the main reason why actions in the Rokojori Action Library exist ^^ All actions can be played back and tested directly in the editor ^^ Wrote also a small tutorial about it: rokojori.com/en/labs/roko... #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
Need something new (but an old technique)? Rokojori Action Library v0.5 released! 😱 I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews 😎 Read more on the blog: rokojori.com/en/news/blog... #godot #godotengine #vfx #indiedev #indiegamedev #gamedev
This is bright 😎 Upcoming feature for v0.5! FlareVFX! Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more. Working now on docs/tutorials 😊 #godot #godotengine #vfx #lensflare #gamedev #indiedev #indiegamedev
Today I have to ask for your help if possible, unfortunately we were hit by Vet urgency yesterday while our house income still on standby but hopefully getting better in the upcoming months, but for today every little coin could really give us a hand, thank u ❤️ ko-fi.com/aenderlara
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Some flair for my flares 🦄 🎮 For console platforms... 🙂 The effects are all compositor effects included in the Rokojori Action Library #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #compositoreffects #lensflare #postprocessing
PLEASE SHARE 🙏 For C# Godot users: Have you tried 4.6? Including me, at least 3 people encounter a bug, where the editor is not registering C# classes after recompilation. It will compile fine, but you can't see/create a resource. #godot #godotengine #csharp #indiedev #indiegamedev #gamedev
Bug or feature? 4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles. You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays. Anybody any fixes for that? #godot #godotengine #gamedev #indiegamedev #indiedev
Subtile, elegant, artistic ^^ AGRRO RAINBOW 🌈💥 Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4. All about compositor effects, at least 40 of them, check the blog: rokojori.com/en/news/blog... #godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
This is how the outline compositor effect can be adjusted. There's a z-distance based outline size parameter, that can be adjusted with a curve. For a quick setup, there's also a single-value distance fadeout ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
This really hit me 🏹 I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄 The behaviour in the distance and the low fps wiggle... Releasing v0.4 in two days :) #godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
⌛ Godot Time Machine ⌛ ✨Travel through the history of display media ✨ Several compositor vfx get blended in overlaps. The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️ #vfx #gamedev #indiedev #indiegamedev #godot #godotengine
Finally! The person in the forum was right! I found the good graphics slider on Godot! ✨ Very glowy, however ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
Godot! Are you drunk?!!! 😱 Are you again with... what's their name.. Un.. something? Multiple compositor fx bound to a driver ^^ - noise distortion - unsharp masking - ellipse distortion - radial blur - temporal blur - more... #godot #godotengine #gamedev #indiegamedev #effects #vfx #filters