Benny Franco

@roninwarlock.bsky.social

Indie game developer, Netrunner and Warlock | https://nim-brana.com/ | Former Technical Lead at Ubisoft

Thank so much for interacting with this content that helps us so much to reach more people who can be interested in playing our first little game…. We continue programming, drawing and planing new things for you! ✨🌻🎡🎪

Nim-Brana Games@nim-brana.com · 5d ago

What a week! Everyone has worked very hard, we know😊 This Friday Donut is refreshing us whit the power of Ice marble 🧊 Thanks for your support Enjoy your weekend ❣️ #indie #indiegamedev #gamedev #mobile #appstore #playstore #indiegames #games #gaming

This isn't about games but same for games. Please don't let anyone tell you you're doing creative things "wrong", including myself. You're not here to make my things, or their things, you're here to make your things. Feedback is just another perspective - believe in yourself.

Dominique Ramsey 𓃥@dominiqueramseyart.bsky.social · last mo.

When I say that you have to be leery of who critiques your art, your life will depend on it. The wrong person giving you critique will have you fighting with your own creativity, leaving you mentally unwell. Especially if you don't have enough people around you encouraging your art

Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance

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3 different potential reasons to go full-time indie: a) you were part-time and had success and now want to build on that b) you have enough money to risk 1-2 years of work with no guarantee of success c) you have no other option/feel compelled in your soul. Again no guarantees.