Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: https://bevy.org/news/bevy-0-19/#rectangular-area-lights #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Rusticorn
@rusticorn.bsky.social
Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast Company: www.rustunit.com Github: github.com/extrawurst
Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated bevy scene editor: https://bevy.org/news/bevy-0-19/#more-feathers-widgets #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: https://bevy.org/news/bevy-0-19/#next-generation-scenes #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: https://bevy.org/news/bevy-0-19/ #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Another Monday, another #bevymergetrain. We're into Bevy 0.20 in earnest now, and I'm very excited to be back into feature-mode, rather than endless fixes and technical writing :) Follow along, and get a slice of what #opensource #rust looks like in practice: gist.github.com/alice-i-ceci...
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
bevy.org
Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: https://www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy.bsky.social
Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: https://www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: https://www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy.bsky.social
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Like many of you, I'm itching to get my hands on Bevy 0.19, "the one with bsn!". Because I merged 20 PRs yesterday in preparation for that, this week's #bevymergetrain is a little different: 0.19 milestone review! Follow along at gist.github.com/alice-i-ceci...
Bevy 0.19 milestone review 2026-05-04
Bevy 0.19 milestone review 2026-05-04. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: https://youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Every week, I go through Bevy's PRs, looking for PRs that are approved by at least two people: *any* two people. Overwhelmingly, we've found that the community does a great job with it! This weekly #bevymergetrain closes the loop, as I sign-off on and merge them! gist.github.com/alice-i-ceci...
Bevy merge train for 2026-04-27
Bevy merge train for 2026-04-27. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: https://www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: https://www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮
I just released Unbug 0.5! github.com/greymatterga... Unbug provides debug breakpoint assertions for your Bevy and Rust projects. - added a macro that can insert assertions before failures with the try-operator (?) - I also added experimental support for triggering test failures #rust #bevy
Release 0.5 · greymattergames/unbug
Note Unbug was developed for our upcoming multiplayer automation game, Computronium. Learn more at https://greymattergames.com Unbug on crates.io Unbug docs New Features debug_fail macro - Assert...
github.com
In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: https://rustunit.com/bevy-meetup/bevy-meetup-13/ #rustlang #gamedev 🦀🎮
How we build a very simple, fast self hosted link shortening service thats free to use and open source: https://rustunit.com/blog/2026/04-17-ezlime-link-shortener-in-rust/ #rustlang #link #shortening 🦀
Despite merging aggressively yesterday (like 20 PRs!) to prepare for Bevy's 0.19 release, the #bevymergetrain cannot, will not be stopped. In the 24 hours since I did that, the community has approved 10 new open source Rust PRs. Chill with me as we work through them: gist.github.com/alice-i-ceci...
Bevy Merge Train 2026-04-13
Bevy Merge Train 2026-04-13. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
Francois and I are hosting a #bevy workshop at RustWeek again this year! We're trying a different approach: handing new-ish users a simple working game and encouraging them to explore and modify it. Take a gander at github.com/alice-i-ceci...: this should still be fun even learning self-directed.
Another Monday, another #bevymergetrain! Follow along for 17 heart-warming stories of #opensource contributions, considerations and #rustlang trivia! 16 community-approved PRs to get through today: take a look? gist.github.com/alice-i-ceci...
Bevy Merge Train 2026-04-06
Bevy Merge Train 2026-04-06. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: https://rustunit.com/blog/2026/03-30-gitea-ci-autoscaler/ #rustlang #kubernetes #rust 🦀🕸️
Despite running an unofficial #bevymergetrain but yesterday, squashing a dozen random bugs, I'm still left with 7 community-approved PRs for @bevy.org. Take a gander at my rationale, and maybe learn a thing or two about Rust, open source or gamedev :) gist.github.com/alice-i-ceci...
Bevy Merge Train 2026-03-30
Bevy Merge Train 2026-03-30. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev 🦀🎮
Update from the Fyrox game engine: after 7 years in development the first stable version of the engine is now released! fyrox.rs/blog/post/fy... #rustlang #gamedev #programming #opensource
Fyrox 1.0.0
Fyrox 1.0.0 is the first stable release of the engine.
fyrox.rs
This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations! Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you. gist.github.com/alice-i-ceci...
Bevy Merge Train 2026-03-23
Bevy Merge Train 2026-03-23. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com