(3) Echograph. @sach-indie.bsky.social said we're among the first to try it, and I was truly stunned by how gorgeous the art looks already. Immediate flashbacks to the first steps into Spencer Mansion... Absolutely hooked in the first 30 seconds! Clip doesn't do justice - go watch a full trailer!
Sach | Echograph - Indie Survival Horror 📸 👻
@sach-indie.bsky.social
Solo game dev working on Echograph - a retro survival horror game where you take photos of ghosts 📸 👻 Reserve your spot in beta here! echographgame.com
Oct 21: IGDA NYC Level Up Tuesday! Speaker: Elaine Gómez on Latinx as an Industry Game Changer TWO spooky NYC indie games in our spotlight: Echograph by @sach-indie.bsky.social The Coldest Winter by @vibexp.bsky.social RSVP to get in FREE: www.coexistgaming.com/event-detail... #NYMakesGames
We recently added 4 new survival horror games to our upcoming section! Echograph @sach-indie.bsky.social Eschalism Touch of Madness the machine that BREATHES @shweep.dev Link in the comments 👇 #survivalhorror
My game is obviously inspired by: - Resident Evil - Silent Hill - Fatal Frame/ Project Zero - Crow Country
The ingredients to my game: - Isometric camera to first person transition - Fatal Frame-like combat - Resident Evil resource management - A story about a family inspired by the movie Hereditary
here's a snippet of a save room from echograph to let y'all know im still alive and toiling away. #screenshotsaturday
square format photographs hit different #indiedev #horror #photography
echograph - the ghost photography game this new camera's vibes are ✨ #indiedev #survivalhorror #gamedev
echograph - the medium format ghost photography game now trying to make the most asmr sound effect for when that waist level viewfinder pops open #indiedev #photography #horrorgame
my indie game for 15 seconds 📸 face what you fear to deal the most damage #indiegamedev #horror #wishlistwednesday
If you are a fan of Fatal Frame (and charming pixel games!) check out Echograph from @sach-indie.bsky.social. Give them a follow to show your support! #survivalhorror
Writing a "simple" distortion shader for transparent objects in unity has made me want to rip my hair out.
Most horror games make you run from the scary monsters. In my game, the closer you let the monsters get to you, the more the damage you do. #screenshotsaturday
Is it bad that I'm having trouble getting excited for a Switch 2 ever since I got a steam deck?
Finally improving my game's environments. As a solo dev, I really have to min max my time spent and fight the urge to polish constantly. Each decision's opportunity cost I feel viscerally. Hard to do well when my instincts are screaming at me like "ugh this thing I made is so ugly". #indiedev
Spooky mansion foyer checklist for my game: ✅ grand staircase ✅ chandelier ✅ hub for connecting many different areas together WIP Candelabras WIP big egotistical portrait
Most horror games make you run from the scary monsters. In my game, the closer you let the monsters get to you, the more the damage you do. #screenshotsaturday
So a Japanese outlet wrote about my game and I'm only finding out about it weeks later. So excited to see this!
『零』インスパイアの心霊サバイバルホラー『Echograph』ティザー公開―カメラで幽霊と戦闘する様子を披露 | Game*Spark - 国内・海外ゲーム情報サイト
Redoing my survival horror game's UI. I keep re-learning that an easy to use, accessible UI is an underrated part of gamedev. #gamedev
We are in love with Echograph! An upcoming indie survival horror inspired by Fatal Frame & Resident Evil. Follow the developer here: @sach-indie.bsky.social
Echograph 📸👻 - upcoming retro Survival Horror gameplay teaser! Inspired by Fatal Frame & Resident Evil #gamedev #horror #gameplayreveal youtu.be/AWBoYje8oFw
Echograph Gameplay Teaser
YouTube video by Pappy's Pipe Dream
youtu.be
Procedural ghost animation went a lil too wild #survivalhorror #indiedev
The reason crafting is in every game now: It's like money laundering for game designers Let me explain.
Reserve your spot in the beta for my upcoming survival horror game here! beta.pappyspipedream.com
Can't wait to show y'all the survival horror game I've been playtesting with friends over the past few months! What do y'all think of the aesthetic?