Sara Steeves

@sarasteeves.bsky.social

Solo developer of Resolute Bay, a horse-themed turn-based RPG coming soon to Steam 🐎 Try the demo at: https://store.steampowered.com/app/3713310/Resolute_Bay/

Two weeks to go until Brilliant Indie Treasures showcase 💎 50 new indie video games for you to play. Join us all at the Leonardo Royal Hotel Brighton Waterfront, 4pm-8pm Wednesday 15th July. Tickets available on the door only, with limited capacity, £4 entry.

BildBildBildBild

Big week for jRPGs & sRPGs in last week's #TurnBasedThursday thread! 🎶 SNES-inspired jRPG fully funded on Kickstarter 😸 Magical girl RPG x Deck builder w/ a free demo 💪 Fire Emblem-inspired sRPG announced at IndieQuest 🐎 Hand-drawn horse adventure w/ an updated demo & much more! ⤵

Llewl and the Lyre of Two Worlds, by @manarelicgames.bsky.socialMirage Miracle Quest, by @toebeanclub.bsky.socialWicked Night - Holy Knights, by @blindcoco.bsky.socialResolute Bay, by @sarasteeves.bsky.social
Playdigious@playdigious.bsky.social · 2mo ago

Once again, it's #TurnBasedThursday, and we're officially hosting it this week! #GameDev and #IndieDev, please show us your projects! And if you're a turn-based gamer, have a look, you're sure to find something you'll like in this thread! (don't forget to share to show support!)

I've updated the Resolute Bay Demo with some major changes to encounters and behaviours, and knocked off a few bugs in the process. Check it out!

Resolute Bay Demo Update

## Encounters ### Behaviour Types Behaviours now have their own types separate from the Fight/Flight/Freeze state you’re in. The new types are: * **Neutral** - a standard behaviour that has no state affinities * **Fearful** - works well against opponents in Flight * **Aloof** - works well against opponents in Fight * **Dominant** - works well against opponents in Fight or Flight * **Confident** - the only type that has an advantage against opponents in Freeze! ### Learning Behaviours After each encounter you’ll now learn all of the abilities your opponent used, not just a random one. ### Character Designs I’ve redesigned all of the characters to have their own logic for what moves they’ll use in an encounter. This makes each encounter more like a mini puzzle to work out how to get opponents to use certain behaviours (so you can in turn learn them!). ### Player Attributes After levelling up you can now assign points to the attributes you want to upgrade (Bravery, Resilience and Agility). ## Menu redesign The menus have had a bit of an overhaul along the way, so it’s easier to see which characters you’ve encountered and how many of their behaviours you’ve learned. It should also be easier to find the behaviours you want in an encounter. Mouse and keyboard support is also massively improved, with all menus now supporting keyboard navigation! ## Bug fixes * Fixed issues where you could load out of bounds into a level * Fixed crashing issues * Fixed bug in applying user settings * * * If you want to try out the new updates, head over to the demo on Steam: Play the Demo

studio-umai.com