Scroll for Initiative 📜

@scrollforinit.bsky.social

I write about #dnd and other #ttrpgs. Sometimes paints minis. Teacher. He/him. THE CAMPAIGN HANDBOOK coming soon!

The ENnie polls are open! Cast your ballot, and pick MAKING ENEMIES as your No. 1 vote for Best Aid/Accessory (Non-Digital) and Best Writing! vote.ennie-awards.co... LOOK AT THIS LITTLE GUY HE WANTS YOU TO VOTE FOR MAKING ENEMIES ARE YOU GONNA SAY NO TO THIS SWEET ADORABLE LITTLE FACE

The cover of Making Enemies: A huge, pearlescent arthropod bursts out of a subterranean crevice and drives one of its large barbed claws through a dwarf fighter's abdomen. Another dwarf cowers in fear.A fennec-like creature with soulful eyes, fuzzy ears, a big floofy tail, and horrible barbed jaw-flaps that fold out in five directions to reveal a sharp, stabbing proboscis.

I completely agree with this. The more #5e became a kitchen sink setting, the more I bounced off it. Personally, I think core rulebooks plus one is a GOOD limit on a game (eg, core books plus Eberron). Anything more than that starts to dilute the world.

Jennifer Kretchmer@dreamwisp.bsky.social · 2mo ago

Constraints create REALLY interesting choices and foster creativity, while kitchen sink settings and stories are frequently going to produce generic, more-of-the-same boring power builds and nonspecific role- and gameplay.