I've been a little quieter lately, but I'm still working on Shearline. Just a bit more heads down :) Here's a look at the new wip map editor. I need to build a lot of great maps, so I need tools that make the process fast and fun! #ScreenshotSaturday #gamedev #indiedev #Godot
Shearline
@shearlinegame.com
A tactical RPG where fractured time shapes the battlefield. Every step costs time. Walk the Shearline. Wishlist on Steam: https://store.steampowered.com/app/4580960/Shearline/?utm_source=bluesky&utm_medium=bio&utm_campaign=coming_soon_apr2026
Now that I have a lot of core systems working in Shearline I've been focused on making combat as interesting as possible. This week: knockback & falls. Getting the pixel art visual effects right was tricky! #ScreenshotSaturday #gamedev #indiedev #tacticsrpg #godot #pixelart
We're SOOO happy to be hosting this week's official #Turnbasedthurday We want all #indiedev to show us their turn-based games! Are you a turn-based fan? Check out, like and comment the AMAZING games under this post!! Don't forget to add the hashtag & tag other devs!
I don't want to play my own tactics RPG unless I can relax and play it with a controller. I have to get that right. Enter my favorite part of UX month: the Quick Pad. Once you've favorited some skills, your turn can be as simple as: X -> Left -> Up No tedium, just tactics :)
This week I have the pleasure of officially hosting #TurnBasedThursday on Bsky! ♟️ Calling all #gameDev and #indieDev to share your games below! 👇 Let's see those turn-based gems and don't forget to ❤️ and 🔃 some!
Thanks for hosting #TurnBasedThursday! Shearline is a tactics RPG where fractured time shapes the battlefield. This week: class-based modifiers! New class means new sprite decor, stats, etc. Check out the radar chart! 🔗: store.steampowered.com/app/4580960/...
We're delighted to officially host this week's #TurnBasedThursday! Dear #IndieDev & #GameDev, share your turn-based games with the hashtag! Turn-based fans, here's your chance to grow your wishlist! 🔁 Repost 💬 Comment and ❤️ Like all turn-based gems in this thread!
We have water! I've been adding textures and better terrain seams so maps feel more like authored places than stacked tiles. Still WIP, but it's starting to look like a world instead of a prototype. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot
Mouse control PoC for battle prep unit selection. Needs polish but I think it feels pretty nice! #screenshotsaturday #gamedev #indiedev #godot
I've been working on lighting for Shearline since I decided to switch to 2.5D. I'm kind of blown away by how it turned out, it looks so much better 🌞 What do you think? If you like please follow and wishlist! store.steampowered.com/app/4580960/... #screenshotsaturday #gamedev #indiedev
We're officially hosting this weeks #TurnBasedThursday! 🕹️#indiedev: Reply with your game & don't forget the hashtag 🎮#players: ❤️Like, 💬Comment & 🔄Repost If you don't, we have a spot reserved for you in our haunted domain👀🎃!
I'm working to make the temporal distortions in Shearline feel more 'atmosphere' than 'tile effect'. I'm experimenting with a sort of 'volumetric' tint vs the prior surface effects. How does this feel? I toggle the experiment on at ~5s btw! #screenshotsaturday #gamedev #indiedev
Now that I've announced the 2.5D pivot, blooper time! This happened while I was trying to figure out billboards 🫥
Thanks for hosting #TurnBasedThursday! 🙏 Shearline just got 25% better because I’ve been converting from 2D to 2.5D! Naturally, I also added a shiny skill cinematic to show it off :) ⚔️🎥 #GameDev #TacticsRPG 🔗: store.steampowered.com/app/4580960/...
I switched Shearline's turn system to work more like Final Fantasy Tactics than Fire Emblem. Here's a quick look at the new 'Turn Timeline' on the left. I'm hoping the animations make it easier to read at a glance. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot
It's our turn! Songs of Silence is officially hosting this week's #TurnBasedThursday ⚔️ Fellow indie devs: drop your turn-based games in the replies. Fans: like, repost, and wishlist the ones that catch your eye. Let's celebrate our genre together 👍🔁💖
Zev opens. Kir finishes. I've been tightening the feel of attacks in Shearline now that I've got spritework done for a few units. #ScreenshotSaturday #gamedev #srpg
In Shearline, the rich don't just profit from dangerous time, they get a safer version of it. Workers age decades in the mines. Wealthy Meridian families get shielded labs, stasis beds, and calibrated fast-time tech that does not wreck the body the same way. #WorldbuildingWednesday #gamedev
Experimenting with a more mature unit sprite pipeline. Generic animated sprite -> sprite parts inventory for repainting and tweaks -> define unit composition in yaml. #ScreenshotSaturday #PixelArt
The economy in my game runs on stolen years. Workers enter the time mines for three calendar years. They come out having aged thirty. The pay is real, but so is the cost. #WorldbuildingWednesday #gamedev
Meet Zev. A childhood shearline accident left one side of her face older than the other. Shear-Touched is what they call it. She carries the town's only field-stabilization device. As a scout her job is to check the stakes and walk the line but it just keeps getting more complicated. #gamedev
That tile isn't neutral. I just made Shearline's terrain UI easier to read and I hope this lands more easily: Amber haste-shear is home ground for Vel units, they're at their best on these tiles. I'm hoping the 'move forecast' panel helps to tell that story. Would you force the fight there?
Fractured time shapes the battlefield. Shearline is a tactical RPG where amber and violet zones turn every map into hostile and home territory. Put each character on the right ground, or reshape the battlefield to steal back a fair fight. #indiedev #tacticsrpg #pixelart #SRPG
Iterating on grass polish. Initial attempts using animated sprites weren't quite right and were time consuming, using shaders works a lot better. I'm particularly happy with how the 'closer' grass shows up in front of Zev! #ScreenshotSaturday #gamedev #tacticsRPG #indiedev #godot
Got pre-battle cinematics working. The whole thing plays on the live battle map! Data-driven so adding new intros is just YAML #ScreenshotSaturday #gamedev #tacticsRPG #indiedev