Shearline

@shearlinegame.com

A tactical RPG where fractured time shapes the battlefield. Every step costs time. Walk the Shearline. Wishlist on Steam: https://store.steampowered.com/app/4580960/Shearline/?utm_source=bluesky&utm_medium=bio&utm_campaign=coming_soon_apr2026

I don't want to play my own tactics RPG unless I can relax and play it with a controller. I have to get that right. Enter my favorite part of UX month: the Quick Pad. Once you've favorited some skills, your turn can be as simple as: X -> Left -> Up No tedium, just tactics :)

I've spent a lot of time in June doing polish work that is unglamorous but important: controller, keyboard-only, and mouse inputs all need to feel great. Here's a basic attack using all three input styles. In tactics RPGs what do you reach for first? #indiedev #gamedev #srpg

Small slice of Shearline: basic attacks. In tactics RPGs even the basic flows are sometimes a bit tedious: move cursor -> confirm move -> act -> attack -> pick target In Shearline if an enemy is already in range you can just click them. #indiedev #SRPG #Godot

Meet Zev. A childhood shearline accident left one side of her face older than the other. Shear-Touched is what they call it. She carries the town's only field-stabilization device. As a scout her job is to check the stakes and walk the line but it just keeps getting more complicated. #gamedev

Pixel art close-up of Zev, a red-haired woman with white streaks in her hair, against an orange background. One side of her face appears slightly older, reflecting her Shear-Touched condition.

That tile isn't neutral. I just made Shearline's terrain UI easier to read and I hope this lands more easily: Amber haste-shear is home ground for Vel units, they're at their best on these tiles. I'm hoping the 'move forecast' panel helps to tell that story. Would you force the fight there?