Simon Moos

@simonmoos.bsky.social

Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos

I've slowly been hacking away at my engine for years, and recently noticed I was at 2048 commits. Doesn't feel like that long ago I hit 1024, and not that much longer ago I made the first commit.. Making good progress though and still having fun!

Screenshot of a label on GitHub showing 2048 commits

having a good asset system is so important because it provides the "well" from which all other engine subsystems "drink" their data. any shit factor is multiplied by the number of things that deal with the asset system, and that number is roughly "all of them".