New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=47 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
Simonschreibt
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
Go heavy perf drop (~10 fps) after updating project from UE5.5 to 5.7. turns out: it was not the game itself but the stat gpu and stat scenerendering which drain perf WAY more in 5.7 than in 5.5. #unrealengine
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=46 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Well, THAT is a good argument to switch to UE5.6+ 🍺 (found in the ue roadmap portal.productboard.com/epicgames/1-...) #gamedev #beer
We are part of the "Games Composed in Germany 2026" event on #Steam! https://store.steampowered.com/sale/Games-Composed-in-Germany?utm_source=%257B%257Bnetwork%257D%257D&utm_medium=Social&utm_campaign=GameComposedInGermany #indiegame #wrestling #wrestlinggames #gamedev #indiedev #thumbwrestling
At Unite Seoul 2026 Unity just released what is probably the single most AWESOME thing they've created... in years. Unity CLI + Unity Pipeline COMPLETELY control Unity & Unity projects 100% from the command line. gamefromscratch.com/unity-cli-un... #gamedev #indiedev #Unity3d
Unity CLI + Unity Pipeline = Game Changers – GameFromScratch.com
At Unite 2026 Unity released Unity CLI and Unity Pipeline, completely control Unity from the command line + free AI MCP server mode
gamefromscratch.com
A YouTube creator built the perfect alternative for anyone switching from Photoshop to GIMP. This free and open-source patch turns GIMP into a Photoshop-like editor with a familiar tool layout, keyboard shortcuts, more canvas space, and fully local files
Why is Unreal 5.5/5.8 correctly falling back to the Lumen SWRT (Surface Cache) when I disable HWRT globally (top) or for Lumen in general (Middle) BUT TURNS BLACK when I specifically disable HWRT it ONLY for Lumen Reflections (bottom) ?! Does anyone know? #gamedev #unrealengine #unreal
new record: LONGEST review! xxadonisxx took the time to write 719 words about my game. 💘 what's YOUR longest review? steamcommunity.com/id/xxadonisx...
Steam Community :: xxadonisxx :: Review for Cozy Space Survivors
Cozy Space Survivors offers a refreshing interpretation of the survivor-like genre by replacing dark settings and relentless tension with a colorful, comforting journey through the stars. Developed an...
steamcommunity.com
My first bluesky post saved for this! Flotsam is finally out after years and years and years... No more questions about if it's done yet needed! 😘 Thanks everyone who helped! www.youtube.com/watch?v=h1As...
Flotsam 1.0 Launch Trailer
YouTube video by Pajama Llama Games
youtube.com
The best there is the best there was! Our 4th wrestler is nearly done! Soon we'll have our wrestlers together to have some 2vs2 action in #THUMBLEMANIA #IndieGame #GameDev #WrestleSky #WishlistWednesday #Wrestling #WWE #AEW #Steam 🎮 #Gaming #NintendoSwitch #PS5
We just hit 200 followers! 🐰 Thanks for helping us shatter the world. Plenty left to break. (..pls don't unfollow over this one 🥺👉👈) #gamedev #indiegame #metroidvania #promosky
We built our game around slowing down and noticing the little things. Seeing that resonate, even briefly, means everything to us 💛🐾 #cozygame #simplethings #streamer #reactions Thank you: @gamingwithgynger.bsky.social @eeowna.bsky.social @risshella.com @sarahsunstone.bsky.social
500! Five-Hundret! Fünfhundert! Das sind ja 1000 Mark! I think I spider!
🤗 Adorable Adventures just passed 500 reviews on Steam. And we're still on very positive 💚 Such an amazing response from a truly lovely playerbase! We're hard at work improving the game + adding more content. The first update is already out. Check out the game here: steampowered.com/app/3840230
Have you seen the trees in Grandia for the Sega Saturn? Why is no-one talking about the trees in Grandia for the Sega Saturn??
Documented For-Loops in Niagara because I couldn't find much about them in the web: realtimevfx.com/t/unreal-nia... #realtimevfx
Unreal Niagara For Loop Example
Couldn’t find much examples for For-Loops in Niagara. Here a simple Example where for each particle, I read the position of EVERY other particle (via for-loop) and draw a line. Can be useful for Plexu...
realtimevfx.com
i admit, our artists created something very very very cute. store.steampowered.com/app/3840230/... #gamedev
Patch Notes get funnier, the less context one has: "Game stuck when smelling poo after mother tutorial" store.steampowered.com/news/app/384... #gamedev
Adorable Adventures - v.1.1 patch now available! - Steam News
Including additional VO languages, quality of life changes, Steam Deck improvements, additional options, and bugfixes!
store.steampowered.com
Saw this one in @simonschreibt.bsky.social 's newsletter, and this one is a really important trick to keep in your toolbelt in #UnrealEngine raphaelgarcia.dev/lab/smooth-w...
Smooth WPO Fade in UE5 : Reading Disable Distance from the Material
How to build a smooth World Position Offset fade in Unreal Engine 5 by reading the native Disable Distance directly from the material using GetPrimitiveData.
raphaelgarcia.dev
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=45 ✋Subscribe: simonschreibt.de/newsletter/ #gamedev #realtimevfx #vfx #techart
I left my tea out yesterday. Today, a layer has formed on top. Totally awesome breakup, right? Great reference for cracked ground or an impact.
I'll be releasing Godot Starter Kit: Match-3 tomorrow but for now I want to direct your attention to the 70 (!) splash screens I've made which you can use to proudly display your excellent taste in game engines. ✨ github.com/KenneyNL/God...
Falcon Age was 18 months with a dev team of 7 Thirsty Suitors was 3.5 years with a dev team of 14 Dosa Divas will be 2 years 3 months with a team of 14 Our next three games that we're pitching around are all under 2 years with a team of 7 mostly out of necessity to get to a stable place.
our game was shown during the @futuregamesshow.bsky.social ! here the vid with timestamp: youtu.be/p4lB9R2nSI8&... #indiegame
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