Matt Oztalay (He/Him)

@mattoztalay.bsky.social

Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev

So hey! In more concrete terms: I got hit by the Epic layoff yesterday. - Looking for Senior/Principal/Lead-ish roles around Level Design, Technical Design, Systems Design, etc. - Strong preference for US/Seattle/Remote Site is a little rough from the last time around, but: andrew-weldon.design

Andrew Weldon

Game design portfolio for Andrew Weldon

andrew-weldon.design

Andrew Weldon@andrew-weldon.design · 7mo ago

Well hey, anyone out there want to pay me to make video games? 🤔

Well, I hadn't been super public about where I worked because I wanted to keep my social media presence separate from my job, but I can finally reveal... I have been working for Epic for the past year and change! Unfortunately, I was laid off today.

I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!

Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming

The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

schedule.gdconf.com

Second, and probably most importantly, it's tactically wrong. "No point discussing political opposition to fascism, there won't be elections anyway" cedes victory to your enemies. It's defeatism and nihilism.