Sinnoware 🔶 Immersive Sim

@sinnoware.bsky.social

follow me if you love immersive sims | immersive sim advocate, r/immersivesim moderator, amateur journalist & volunteer marketer, arkane & wolfeye & black pony immersive supporter | languages: 🇬🇧🇯🇵🇨🇳 | youtube.com/@sinnoware451

Looking at the freedom SeverLink aims to provide, it could be a cool immersive sim-adjacent game if you’re more into Splinter Cell, Hitman, Metal Great Solid styled stealth.

SeverLink - Wishlist NOW!@severlink.bsky.social · yesterday

SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k

Roman Sands RE:Build is out. After so many years, you can finally play our labour of love. It's deranged, it goes SO MANY PLACES, it probably shouldn't exist, and I've no idea if you're going to like it or not but that ain't the point. Roman Sands RE:Build. store.steampowered.com/app/2231460/...

Save 10% on Roman Sands RE:Build on Steam

A service industry adventure with an apocalyptic flavor. A manic genre mashup told across two broken realities. Step through the cracks: find your Exit.

store.steampowered.com

Cat people, unite! 🐱 The Citadel Project, a dark fantasy stealth game, had to release early due to a massive €6,000 vet bill. A red-light runner fucker hit their cat, Snoopy, and fled. Miraculously, Snoopy survived thanks to his incredible strength and will to live.

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Yesterday was the 5th anniversary of the release of "DEATHLOOP" It's a very special project. I shifted my role from level design to direction. I crafted things that challenged me in ways I'd never considered. I grew with my team I became Dana Nightingale 🏳️‍⚧️ Thank you for all the love & support

A small metal deathloop poster, a cracked mug, a gilded challenge coin, and an open steelbook case.

Le Corbeau's NewDark v1.29 is out: - hardware transform & lighting (soft shadows, normal mapping, ssao, volumetric effects, etc.) - player shadow + AI awareness of player shadow - UTF-8 encoded text & TTF/OTF fonts - multiplayer stability and more maintenance fixes - and more...

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Randy is right. Microslop indirectly contributed to Looking Glass's closure, mismanaged the production of Redfall & Perfect Dark, closed Arkane Austin & divested Arkane Lyon to kill institutional knowledge, and DX:IW & TDS being on 1st gen Xbox console hurt their immersive sim design.

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This is officially the most liked developer post at r/immersivesim. Intriguing title, concise trailer, sincere communication, well-placed links, they make so much difference. I hope the numbers can go up for more posts and more different developers.

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Trapped in a haunted manor, you have 72 hours to break the curse. Sepulchron is a horror adventure immersive sim where you solve challenging puzzles by day and survive ghostly assaults by night to uncover the truth. Releases on October 28, demo out now (link below)!

A recently released Thief FM that included AI-generated assets has sparked significant controversy at ThiefGuild and TTLG, and even drove some members (e.g. skacky, one of the creators of The Black Parade) out of the FM scene. It created a huge schism in the community and it's sad to see.

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Thief: The Dark Project Remastered Hands-on Preview: - controller layout, radial quick menu, gyro controls - reworked lighting and updated textures, models, animations - mission selector, custom mission support - real-time classic/remaster visual switch - highly possible joy-con 2 mouse support

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Dark Messiah with DLSS 5. The modder is frustrated that r/immersivesim doesn't appreciate the "vast differences in shadows, ambient occlusion / global illumination, and reflections done accurately to various textures, and all these in real-time".

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