Ray Harryhausen's stop-motion skeletons in Jason and the Argonauts are amazing even now. He animated the sequence by himself for more than four months -- without computers or even an easy way to check his work. We're looking into how he did it: animationobsessive.substack.com/p/how-ray-ha...
Cedric Guillemet
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Coucou, je suis dispo pour des missions dev C#/.NET/Unity: gameplay, tooling, UI, web, software, VR, ports consoles… J’ai fait un paquet de trucs � Même de l’ASP.NET, WPF ou... Rhino3D ! Et aussi 3 ans d’xp en formateur cours de programmation. Si vous avez des besoins n’hésitez pas 🙂 dmayance.com
Portfolio - Damien Mayance (Valryon)
Portfolio - Damien Mayance
dmayance.com
Rendering Real-Time 3D Before GPUs How I built a real-time 3D renderer on a slow 486 with only 256 colors, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly. ben3d.ca/blog/renderi...
Rendering Real-Time 3D Before GPUs
Before GPUs, with a slow 486 FPU and only 256 colors in Mode 13h, I built a software renderer that combined fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly to get...
ben3d.ca
Hi #PortfolioDay I'm Vincent, a 3D artist from France. If you are looking for a freelance environment artist, feel free to contact me✨ 🎨: www.artstation.com/vincentboichut ✉️ : vboichut@gmail.com
Titre Ici - www.youtube.com/watch?v=1Vle... (Originally a 4k html)
Titre Ici
YouTube video by totetmatt
youtube.com
Watching these beautiful screenshots from @naitelveni.bsky.social make me want to work on a PS2 era game with baked lighting.
Progress on my Quake Brutalism Jam 3 map.
Fracture - Amiga pixelart picture 320x180px 32 colors (ocs) painted with mouse ;) #pixelart #amiga #demoscene #gamedev #retrocomputing #16bit
5th place for Away, my 2831 bytes procedural graphics released at Shadow Party! www.pouet.net/prod.php?whi...
Hey everyone. A reminder that the deadline for graphic article proposal for GPU Zen 5 is approaching quickly. Sharing knowledge is the best way to learn!
🎮Graphics Programmers! Ready to shape the future of advanced rendering? Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series, today! 📅 Deadline: July 5, 2026 📩Submit to: gpuzen@theforge.dev 🔗 gpuzen.blogspot.com #GraphicsProgramming #Rendering #GameDev #Authors #GPU
Experiments in using black and silver paints as the base
What makes a CG human believable? It took decades to answer that question. Among the many teams to hunt for a solution was Pixar. And it found one -- after lots of trial and error. We explore: animationobsessive.substack.com/p/pixars-bel...
Nous sommes parti pour vivre la journée la plus chaude jamais observée en France. Et c'est bien parti : la France vient de vivre sa nuit la plus chaude jamais observée (21.6°C battant les 21.43°C du 25 juillet 2019). 1/5
the forum I like has a thread where people post images of those sorts of things selectbutton.net/t/retro-offi...
retro offices
inspired by a pic i dug up, do any of yall have any pictures of retro videogsme dev offices? i also remember a really good polygon intrrview series with old devs about their offices but cant find it
selectbutton.net
I've released 'Hike' a 4Kb procedural graphics demo at Atparty yesterday. www.pouet.net/prod.php?whi... and a 4Kb html version here : cedricguillemet.github.io/hike.html
We are thrilled to introduce you to the next evolution of web graphics...Babylon.lite...an entirely new engine that we've always dreamed of making! Faster, Smaller, Pixel for Pixel rendering match to Babylon.js. buff.ly/VtufEl2 #3D #WebDev #gamedev #indiedev #WebDevelopment
If you have a trillion dollars in a world where children are starving, you're not a visionary, you're just a cunt.
We’re thrilled with the response to the demo! So many of you played it, enjoyed it and added the game to their wishlist... THANK YOU! 💖 We’re working on lots of exciting new things, and we can’t wait to tell you more! store.steampowered.com/app/4659480/...
Cosmo Cargo Demo on Steam
Cosmo Cargo is an inventory autobattler roguelike PvE game in which you fight to maintain chaos in the galaxy. Collect and combine items in your ship to gain powerful effects and defeat the Administra...
store.steampowered.com