💀🐈Leah.obj
@skullcat3d.bsky.social
🏴 Hair Artist for Games :: 3D Character Artist fuelled by coffee, tea, and Irn Bru :: I also foster cats! :: She/Her leahmcewen.artstation.com
That's Tyson adopted! I fostered him for a few months and he was a great cat. Absolutely full of beans and super friendly and he's going to a great home ❤️
Hello I have made this due to a mutual having issues with some folks on here forgetting this fact and shouting at him for it. Feel free to use it as a handy PSA x
Behold, the terrible proxy mesh that helped me build this hairstyle 😅
Did I tell you guys I worked on Dragon Age: the Veilguard? 👀 www.artstation.com/artwork/31oALm
Dragon Age: The Veilguard - Morrigan Hair, Leah McEwen
I’m excited to share some of the work I did a few years back for Dragon Age: The Veilguard at Airship. We created a huge variety of hero hair and NPC/character creator hairstyles following tech specif...
artstation.com
I started playing the original Devil May Cry since it was never a part of my childhood and I'm curious. I forgot how little hand holding there was in old games. It also doesn't help that I'm just bad at it.... Compels me though
May I introduce you to the final Sentinel of the Forest? 🌿 4 layers of wood painted with acrylics, 35x20 cm #NoAI #traditionalart #diy #fantasyart #dragon #artwork
So... my account was hacked or some such and a bot posted over 3000 replies to random posts in less than a day. I think I've deleted them all now but soz if you got spammed with them 😭
Still picking at this guy. Threw in some scales tonight just for vibes, very much still winging 😉 it
Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.
Wasn't loving the shape of the head so I made some slight edits over the top of the skull. I had pulled it from an old sketch and it was just too chunky compared to what I wanted out of the body
I love dragons, but haven't really made a big traditional one since university, so I'm going to try and fix that this year. Been picking at this for a bit, still trying to find the style and then need to start dialling it in
We're so proud that Limit Break was announced as the winner of the "Outstanding Association Award" at the MCV/DEVELOP Awards! Congrats to all the winners and nominees - it's a privilege to be recognised alongside so many impressive organisations, and many thanks to MCV/DEVELOP! #MCVDevelopAwards
Lol, I get a client complaining that 1 or 2 eyelashes don't exactly match the reference and they're out here doing this shit?
They didn't disclose it because they wanted to get away with it. It's the main splash art for your game! The first impression! And this is what you were okay with? Clothing that makes no sense? A backwards hand? Fucked up cart? If you don't care to make it, why should I care to play it?
Late to the party but, I just finished Clair Obscur and I think I need to lie down for a while...
Just wait until they find out the colour scheme of normal maps.
Finally wrapped up my jedi project, thank you for letting me spam your feeds for months <3 #3dart #characterart #gameart #unrealengine #ue5 #metahuman ✨Full project here✨ www.artstation.com/artwork/wrWrYY
Every now and then I check what projects I've started that I'm actually still interested in and these three seem to be the front runners... but I'm undoubtedly about to start something fresh and once again, ignore these
Another angle cos I wanted to show off the hair a bit more