Day 10 - I've got 2 bosses scripted, and working on tuning the 3rd. I don't know if I think it might be "Fabulous Creatures", where each character is drawn from the works of Lewis Carroll. This means i might have to ditch the gnomes (not canon) for some of "Jubjub Bird" or "Bandersnatch"
Sloth-like Man 🦥
@slothlikeman.bsky.social
#Programmer & Aussie Expat 🇦🇺 Here for the memes, politics and indie games. Opinions are my own. Sometimes I make games: slothlikeman.itch.io
Day 6 - A nice little proof of concept, and I have a lot of room to play with; 5213 bytes remaining. I think I want to expand this to be a dungeon crawler, with Alice in Wonderland themed boss fights. Msg me if you'd like to play the prototype #js13kgames #gamedev #javascript #rainbowsandunicorns
Day 2 - Prototype "The Unicorn and The Jabberwock". You play the unicorn fighting off the terrible Jabberwock to defend you little gnome friends. Nice rough start with help from #claude. Lots to do. #js13kgames #js13k #rainbowsandunicorns #gamedev #javascript #LittleJS @frankforce.bsky.social
I'm coming to terms with the fact this will not be a game in time for the #gamedevjs jam. It's a simulation and any good simulation has toggles. Modify the speed, sample frequency and enable debug mode. It's been fun, so I'll mostly polish and hope someone finds it interesting too. #machine
Ok - here's where we are at; basically robot laser tag driven by a probabilistic technique used in robotics to estimate environment occupancy. Their actions are driven by a simple movement model of each other, and maintain a map of where their enemy could be. #gamedev #gamedevjs JAM #machine
Iteration 2: Hide & Go BEEP - still more of a simulation than a game. Each robot has its own Bayesian Occupancy Filter, tracking the other 3 robot's likely location. If a robot is seen for longer than 10 frames, it dies and respawns to a random cell. #gamedev #gamedevjs jam #simulation @phaser.io
Early footage of AI using an algorithm from the field of robotics. A Bayesian Occupancy Filter is used to track a configurable number of targets across a 2D grid. Each cell has a probability of occupancy, adjusted based on its "senses" and player model. #gamedevjs Jam 2026 #machine @phaser.io v4.0
"Miss Fortune" is up and live to play at #js13kgames It is intended to be challenging and takes practice to master. Let me know what you think!
Miss Fortune
A game in the js13kGames 2025 competition. Play it now, for free!
js13kgames.com
Miss Fortune Update: - Tweaked cat physics to play better on mobile - Wrapping up tutorial mode (maybe one or two more floors) but it feels pretty good - Started work on endless mode TODOs: - Add music and sound effects - Improve scrolling - Displaying final score #js13k #js13kgames #gamedevjs
Miss Fortune progress; - Fleshed out more of the level - Added seeded number generator for replayability - Add a score counter for breakable things - Added lives and damage (no death screen yet) - Experimented with some of the cat's animation (would love feedback) #js13k #js13kgames #gamedevjs
Miss Fortune; Good progress - core concept in place, now I'm designing a "tutorial level". I am adding configurations which teach the player how survive as the difficulty increases. I plan on adding an endless mode as well. Just trying to nail the experience first. #js13kgames #js13k #gamedevjs
Miss Fortune progress; - Added help text cause nobody reads it behind a menu option - Reworked the physics when jumping for a better experience on mobile - Started working on refining the 1st minute of the game Early build available to playtest, if you'd like to try #js13kgames #js13k #gamedevjs
Miss Fortune by Sloth-like Man
My entry for #js13kgames2025
slothlikeman.itch.io
More progress on "Miss Fortune": - Added pies - Bumping items off window sills will earn you points - Added a shader and accidently made it look nightmarish situation where you are climbing to avoid the water as the building slowly sinks Next is level design #js13kgames #js13k #gamedevjs #gamedev
#js13kgames #js13k - Progress on "Miss Fortune" Added some random window generation, and a potted plant. I plan to make the window sizes differ on each floor, and add the ability to knock the potted plants off the window sills. Breaking things, and disturbing the peace, will increase your score.
#js13kgames #js13k #gamedevjs Concept so far; "Miss Fortune", an alley cat, needs to jump between window sills, avoiding obstacles and causing a little chaos. I also integrated www.npmjs.com/package/road... as a @vite.dev build plugin, which shrunk my code more by more than half. Big win!
🐈⬛ You are the Rebel Black Cat Can you escape the Witches' Tower and avoid the old sorceresses hunting you, sneaking from shadows to shadows? 🎱 If I say: turn-based tactical stealth puzzle game for #js13k 2025, what's your feeling? Follow for the dev journey! 👀 #gamedev #gamejam #indiegame
That time of year again - #js13k #js13kgames I'm returning to #LittleJS from @frankforce.bsky.social, and @vite.dev as my build tool. Working title is "Miss Fortune" - I want to lean in hard into superstitions as part of the theme, and gameplay. Starting @ 7.66 KB compressed - lets go!
✓ You’ve got a browser. ✓ You’ve got JavaScript. ✓ You’ve got 13KB. Join the byte-sized battle for glory, swag, and bragging rights. This year’s #js13k theme: black cat 🐈⬛ → js13kgames.com
#GamedevJS 2025 Results; - 62nd out of 418 entries - 13th in "theme" criteria - 7th in "Built with @phaser.io" challenge Next Jam I'll iterate faster and avoid obsessing of the core mechanics. I'll probably spend another week or so adding missing features Play it now - let me know what you think!
Ride the Line by Sloth-like Man
Impress the Circus crowd with Unicycle stunts!
slothlikeman.itch.io
#GamedevJS Jam progress: - title scene - help scene - transitions into game scene - excitable spectators - head injuries reduce your health, and your score Still need to work on the clap-o-meter to replace the score count. Also want to add flips for extra points... #gamedev #solodev @phaser.io
I spent my free time the last 2 days trying to better understand #matterjs in the @phaser.io engine. I'm really happy I've got a semi-realistic Composite for the player riding a unicycle. For scoring I want to add a "Clap-o-meter" - the more airtime you get, the more applause. #GamedevJS #gamedev
How is your #GamedevJS Jam progress going so far? Share your (hopefully balanced) prototypes! #gamedev #gamejam #JavaScript #HTML5 #indiedev #indiegames
#GamedevJS Jam 2025 progress. Main mechanics in place, but I don't know if you're catching falling objects, or juggling, or doing tricks. Still time to explore. Unicycle & rider is looking a little more phallic than I intended. 7 days, 10 hrs to go... #gamedev #hobbydev #solodev #matterjs
Working on something a little different for #GamedevJS Jam 2025. You use 2 hands to balance the tightrope walker, performing as many tricks as you can before either the time runs out, or you fall. First time playing with #matterjs in the @phaser.io engine. Real rough mockup, but having fun.
Progress on "Hedge Wizards" - intro screen! Worked on optimizing validation of legal moves, and reducing the amount of required searches to speed up the AI's turn. If you'd like to play it, DM me for an alpha build (windows only at the moment sorry) #gamedev #hobbydev #solodev #Ebitengine #golang
Intro mockup; I picture this game is about two grumpy old wizards engaged in a property dispute about the location of their shrubberies. #gamedev #hobbydev #solodev #Ebitengine #golang Content packs: 0x72.itch.io/16x16-dungeo... kenney-assets.itch.io/cursor-pack coldrice.itch.io/mini-pixel-a...
"Hedge Wizard" is getting pretty close to the point where I'd love to send out playtest links. It is a little slow in browser, but very responsive native. TODO: - Game over screen - Show count of remaining hedges - Some animation & special effects #gamedev #hobbydev #solodev #Ebitengine #golang
Tried a wasm build of "Hedge Wizards" and its super slow. The AI opponent spends far to long searching all available hedge locations + every path to a winning position. The update loop is expensive; I need to divide up the effort and cache results #gamedev #hobbydev #solodev #Ebitengine #golang
"Hedge Wizards" a.k.a a Quoridor clone Put a bunch of work in today debugging and adding easier controls for human players Still a bunch of bugs to squash but its very near playable. I want to polish this up, and then start thing about what's next #gamedev #hobbydev #solodev #Ebitengine #golang
Playing around with some asset packs trying to find a theme. "Hedge Wizards" is the current working title, after replacing previous fences with tiny bushes. Tile sets from: game-endeavor.itch.io/mystic-woods coldrice.itch.io/mini-pixel-a... #gamedev #hobbydev #solodev #Ebitengine #golang