Sooo much is happening! I've added better ship models, fixed bugs and added new features. The harbors are starting to look alive! I also was able to honor a request that several testers had: a "Tourist Mode" that enables you to walk through your settlements. And snow! #solodev #unity #blender #indie
Just had a blast on Twitch with @LucianEthana! Pre-alpha playtest with their crew! Thanks for the support & awesome feedback! Unity, Blender, and solo dev magic all coming together #solodev #gamedev #Unity3D #twitch https://www.twitch.tv/videos/2833539311
This had never been more then a prototype but now it's in the game for reals. #gamedev #indiegame #solodev #zelda
Streaming live on Twitch tonight! Join me @ 8pm CET (roughly 4.5 hours from now) as I attempt my first stream ever. Chaos might ensue ;) Tune in at https://www.twitch.tv/solodeveling #solodev #gamedev #Twitch #Unity
Every adventure needs wishlists: store.steampowered.com/app/3218310/... Let's have an adventure together! #gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
So I had to live with this a few days before I commit. The character moves slower on the edge. Isometric platforming is hard so I do think this helps a little. But of course, this means the animation system gets upgraded yet again! #gamedev #unity3d #solodev #indiegame
Step by step I put together all the FX to make this scene work. Not important for the game at this moment, but very important for my trailer! #gamedev #indiegane #solodev
Today I updated my demo with a few quite significant changes. I feel quite confident that this was a big step up in the fun department! #gamedev #indiegame #solodev
I've been finetuning a new feature. This is part of the ongoing process of adding more interactivity to the environments. You can only do this from a certain height, adding a healthy dose of spatial thinking. #gamedev #indiegame #solodev #screenshotsaturday
my very first game, NOW available as early access on steam: store.steampowered.com/app/4275930/... #fps #indiegame #gaming #godotEngine #gamedev #game
Save 25% on KGT: Kevin Got Teleported on Steam
This is an arena-based FPS gun-fu action game. After a catastrophic accident in Dr. Eisenstadt’s Quantum Lab, you’re teleported into a foreign dimension. The enigmatic Dungeon Master forces you to fig...
store.steampowered.com
Alright it's all ready now: I can create characters on runtime and make them use the dialogue system. Now I only need to set them all up. #gamedev #indiegame #solodev #zelda
Update time! Been busy with new additions: accessibility, achievements, multilingual support & mod support! And of course, lots of work on the actual game, but that's better shown with another video soon :) #solodev #gamedev #accessibility #unity #modsupport
Playing some games for inspiration, I decided to add more bushes to cut to the underground areas. I think that adds a necessary level of interactions. #gamedev #indiegame #solodev
I'm happy to anounce that my demo on Steam has been updated to V 0.1.1 with a lot of features that should always have been there! I would appreciate any feedback here or on Discord! #Mazestalker #gamedev #indiegame #solodev
Click of a button and my game is top down, for free. I want to design isometric of course, but it makes me smile how easy this would be!
After years of restraint about adding new enemies, I'm going all out right now. I have a LOT of new areas to cover then what was originally intended, so I also need a bigger cast! #gamedev #indiegame #solodev #unity3d
Just added some much-needed variety to my indie game's weather system - now your settlements will get pummeled by hurricanes and snowed under in blizzards! Feeling way more immersive :) Of course, there is also a just sunshine or a nice drizzle! #Blender3d #Unity3D #SoloDev
I dedicated some time to another nonsensical feature, can you spot what's new? #mazestalker #gamedev #indiegame
I really like slowly reviving an old area. The workload would be unrealistic by myself, but my past self inherited me a lot of substance to work with! #gamedev #unity3d #solodev #retrogaming
I reached a point where I really needed to write an enemy that has the potential to kill me. I think the fight flows quite well and the enemy will add some much needed tension! #gamedev #mazestalker #indiegame #screenshotsaturday #solodev
Fixed the lighting, I updated a lot of my core shaders with new features (like cloud shadows on grass and tons of idiotic little details like that). Next is finally the fun part: Updating the geometry! #gamedev #indiegame #solodev
Now that we have a functional death, it's time to build things that actually KILL the player! Fun times! #gamedev #indiegame #solodev #unity3d #landstalker
Right now I am scribbling down several rooms a day. I am sitting on a vast amount of features right now, all of which I want to explore fully. So this is the time where I write as many rooms as possible to make sure I don't forget the ideas... #gamedev #solodev #indiegame