Garrett Fredley

@somecronzaguy.bsky.social

Staff Archive Engineer, IP Preservation @PlayStation, Cosplayer & Prop Maker, Hobbyist Artist, Visual Novel Enthusiast, Cynical Optimist

I've been in games for over a decade now, and to this day I absolutely love going back to the basics of dev and learning new things I loathe crazy, bloated, over-complicated production setups. I like projects that calm the mind when you look at how they're built

What I wouldn't give for console manufacturers to just give us a generation with designs inspired by the older models - I want the mighty Game Cube back - I want the sci-fi looking original Xbox back - I want my 3-button PS1 back

I've said this countless times in the past, but I want to keep reiterating it If you want more classics games from developers, keep supporting remaster, remake and revival projects. Make them so wildly successful that the industry can't help but invest more.

PlayStation's preservation journey is on its way, and we're not looking to stop anytime soon. Being able to share our vision, work, hopes and dreams with Sony leadership was a special moment for our team, and I'm excited to see where we go from here

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There is a lot happening recently in game preservation, and I am a strong advocate that conversations are the best starting point. No more assumptions, no more generalizations. Let's talk and figure this space out Thank you to the University of Chicago for having me!

Secret of Evermore History @ Save the Games@evermorehistory.bsky.social · 3mo ago

The best part? As @somecronzaguy.bsky.social and @borman.bsky.social kept emphasizing, these kinds of continuing conversations allow relationships to be built over the long term that will allow better work to be done…and better outcomes for preservation in the future.

Despite speaking at a number of conferences in the U.S, I've never once spoken on stage in my home turf. That finally changes this year! June 18th you'll find me in Edmonton talking about "What's Your Legacy? - A Guide to Game Preservation"

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The most nerve-wracking part of my job is giving the thumbs up on the total obliteration of a Perforce server No matter how much due-diligence I put into validating the extracted data, double checking the journals / checkpoints, etc, I always worry I've forgotten something