I met The Boy, 100/100 would recommend.
Secret of Evermore History @ Save the Games
@evermorehistory.bsky.social
Robert Curl - Museum Historian and Board Member at the MADE - www.themade.org. Board Member of the Game Preservation Society - www.gamepres.org. Working (slowly) on a book for Boss Fight about Secret of Evermore. Opinions are my own! 日本語全然OK!
Dug up from digital archives: a cute bit of mid-90s CG rendering of an MSX from an old '95 PCMania CDROM.
Akira Sakuma, the former Data East/TAD programmer, was going through development documents for the unreleased Toki sequel and found image files that were created on development hardware. Since they are not in a standard format, Sakuma wrote a tool to view them. x.com/reddrag64988...
red-dragon (@reddrag64988892) on X
必要に駆られ、TAD勤務時の未発売プロジェクト「JuJu2」の資料を漁っておりました。 すると、当時の開発機(S-CG-CAD)で作成された画像ファイルが見つかりました。 当然、BMP等のよく知られた形式ではないため、急遽、Windows上で閲覧するツールを作成してみました。 何もかも皆懐かしい・・・
x.com
Here we go again… Replaying Japan 2026, starting tomorrow
Get in loser, we're doing letters of marque and reprisal. www.whitehouse.gov/presidential...
Expanding Capabilities to Combat Transnational Cyber-Enabled Crime
MEMORANDUM FOR THE VICE PRESIDENT THE SECRETARY OF STATE THE SECRETARY OF THE TREASURY THE SECRETARY OF WAR THE ATTORNEY GENERAL THE SECRETARY OF COMMERCE
whitehouse.gov
Saber PR responded to my post by saying that the story was written by people and no writers were replaced, buuuuut also that the game uses AI generated text and voices. C’mon man lmao
Saber Interactive denies replacing writer with ChatGPT on its new driving game, but says it will use AI for dialog 'as the number of passengers in the game is infinite'
Despite the admission, there's currently no AI disclosure on the Rideshare "Stimulator" Steam page.
pcgamer.com
I didn’t even see this had been announced. I was lead writer on this one! And Saber replaced me with ChatGPT midway through development. All the passenger voices were AI too. Either they changed direction at some point or they’re not disclosing it on Steam
lmao just saw that DYKG video thumbnail. I can't wait to show it to people next week in Osaka
every article about this seems to forget how common this experience is. like the only reason children could possibly be using the game boy is because their parents forced them to give up their phone for it, not because they stumbled across it in the basement and went "dad, do we have any batteries"
Doing work for my dual presentation with Steve Horowitz at MagWest next weekend and reading a ton of old 1990s Wired. The SV hype train has absolutely not changed. Really love reading about the very real not fake moon rock in Rocket Science Game's lobby.
I'm trembling while writing this: Kamaitachi no yoru—not the PC remake, not the iOS port, but the actual original SFC version—has been translated at last by ButThouMust, who graciously brought us an English patch for Otogirisou in the past. This is HISTORICAL.
New video is up! It's a massively expanded and revised version of the first video i ever did, talking about the rival clubs of University of Tokyo Microcomputer Club and The Theoretical Science Group and how that informed games like Heiankyo Alien and the AX series. youtu.be/ZlHZoXpp0k0
Rival Clubs: How University Computer Groups influenced early 80s Japanese Arcade & Computer Gaming
YouTube video by F_T_B
youtu.be
Three complete full, tiring days later... Save the Games 2 was a rousing success! Thank you so much to @borman.bsky.social for all of the hard work and kind hosting...it was a pleasure to introduce the Life Extend Archive to the community...but the best part as always was building community.
Save the Games AND Dippin Dots in one location? What more could you want? The symposium kicks off in just one hour!!
www.thebulwark.com/p/elbridge-c... For the afternoon crowd: my stalwart defense of U.S. alliances (which both magnify and legitimize U.S. power) against unilateralist chuds like Bridge Colby, who are gleefully torching generations of alliance and institution-building.
Elbridge Colby and the Art of Defending the Indefensible
Trump’s impulsive foreign policy of grudges, threats, and contempt for allies is a self-defeating mess. His suave sophist struggles to spin it as strategically sound.
thebulwark.com
these visuals are peak everything, and should be mandatory for all rpg's
Can I get some lost media found hype for this uniquely awesome-looking two-part Win95 RPG by Cybelle, called Dungeon Toon: Hottara Land no Ohimesama?? 😸 Available from today at: archive.org/details/dung... (Part 1) archive.org/details/dung... (Part 2)
Japan's golden age of gaming, from our archive. This week: Star Cruiser (PC-88SR, ©Arsys 1988) — fly freely through a solid, full-color universe, then land and walk its towns. A grand space opera that drops you inside an SF movie. www.patreon.com/gamepres/pos...
Game Preservation Society — We're saving Japanese Video Games!
Get more from Game Preservation Society on Patreon. We're saving Japanese Video Games!. Support Game Preservation Society and get exclusive access to their work.
patreon.com
See you folks at the Strong for Save the Games! :D
Just to follow this up, I should clarify that for OUR specific mission - expanding the world's understanding of video game history - a museum model is inefficient. What our mission doesn't cover is lots of museum-y things like playable games and behind-glass artifacts, we leave that to others.
Through the first two vols. of this and, my god, what a resource @brunodias.bsky.social has put together with this. I'm not a narrative designer, but if I had this resource when I was working as a games scholar would've deeply changed the trajectory of my work. www.gamenarrativereader.org
The Game Narrative Reader
A textbook-like anthology of classic essays and articles about video game narrative design.
gamenarrativereader.org
One week until the Save the Games conference is on! Big moment in my year. www.museumofplay.org/save-the-gam... I'll be presenting as well as watching colleagues like @philsalv.bsky.social @sega-16.bsky.social @nathaniellockhart.bsky.social and @crespiguillermo.bsky.social !
The more you explore the history of anime, manga, Japanese games history, the more you are confronted with the fact that MANY of the forms’ most potent innovations sprang out of and could not have existed without pornography. It’s integral to and inextricable from these histories
Ghost In The Shell Fans Who Never Read The Manga Are Very Confused By The New Hornier Adaptation:
Damn that’s cool what happened to the guy who was running their old program www.windowscentral.com/gaming/xbox/...
Microsoft laid off the architect of Xbox Backwards Compatibility and Xbox Cloud Gaming
Microsoft's VP of Xbox Platform Kevin LaChapelle, who led the creation of Xbox Backwards Compatibility and Xbox Cloud Gaming, has been laid off.
windowscentral.com
🚨BIG Xbox news. Microsoft is launching Xbox backward compatibility for PC today. The initial preview will include 4 original Xbox games on PC, with plans to bring more Xbox console games to PC over time. Full details 👇 www.theverge.com/news/969117/...
We're back again with episode 6 of the Hidden Palace Podcast! This time we're joined by @textfiles.com from the @archive.org hiddenpalace.substack.com/p/hidden-pal...
Hidden Palace Podcast, episode 6: The deluge
A flood of preview, prototype, and press discs
hiddenpalace.substack.com
Just over a week away!!
Save the Games. July 29 and 30. Rochester, NY. Worried about our all-digital future? Want to know how researchers interact with game history? What the challenges that game studios are facing? All that and more, just weeks away. www.museumofplay.org/save-the-gam...
it is July 17, 2026 and i still firmly believe Clubhouse Games is one of the best games on the Nintendo Switch console
Surprise! I actually translated TWO stories from Kozy Watanabe's 1999 Game Kids. This one is the first in the book, sets the tone for the whole series, and definitely isn't relevant at all to today, no buddy, not even a bit
In Translation | "Family Computer" by Kozy Watanabe
From 1999-nen no Game Kids
tsundokudiving.com
i successfully argued for Doom to be among the 25 most influential works of American art.
No decade can be summed up any more than a country can. But if we wrote an autobiography not of words, these 25 works of books, music, art and ideas shaped American culture:
oh.
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/