SpriteCell

@spritecell.bsky.social

Making charts and graphs of video game data, and archiving video game history. https://spritecell.com/

Final Fantasy and GameFAQs are closely linked in my mind. I've spent so much time reading all kinds of guides for the series, every game has so many, which made me curious which had the most. The 2D games and FF12 often have a separate map for each area, so there's also a graph without them.

A graph showing the total number of guides published for each mainline Final Fantasy game on GameFAQs, broken down by type of guide.A graph showing the total number of guides published for each mainline Final Fantasy game on GameFAQs, this time they are not broken down by type, but do not include Maps and Charts.

New record, 402nd on the Guild Wars 2 North American achievements leaderboard. I probably won't be able to get much higher than this, I've done most of the PvP stuff and playing Crab Toss and Sanctum Sprint by myself is slow going.

Screenshot of the Guild Wars 2 North American achievement leaderboard.

In Megami Tensei games your skills don't list damage coefficients. Agidyne (single) and Maragidyne (all) will both just say "heavy fire damage". But actually the damage they do can vary wildly, depending on the game. The smaller the number the less multi-target skills do compared to single-target.

A graph showing how much a skill that hits all enemies does compared to a skill that hits a single target in Megami Tensei games.

Rock the Rock was a promotional event for Sonic & Knuckles where 55 people were taken to Alcatraz Island to play the unreleased game and try to get as many rings as possible in three minutes. The two top scorers then faced off head to head in a dome.

Report on Rock the Rock from GamePro's January 1995 issue. Scan by Retromags.Report on Rock the Rock from EGM's December 1994 issue. Scan by Retromags.Report on Rock the Rock from EGM's December 1994 issue. Scan by Retromags.

Many of Nintendo's European websites have become lost, but thanks to the efforts of several people on the Lost Media Wiki forums the flash-powered Mario Megasite has been partially preserved, and a Miyamoto interview was found within the files. forums.lostmediawiki.com/post/159257/...

Nintendo of Europe's Mario Megasite Web Portal | Forums - The Lost Media Wiki

Opened around November 2004, The Mario Megasite was a web portal that acts as a information point. It once belonged to ms.nintendo-europe.com

forums.lostmediawiki.com

The ideal order for a video game magazine is: Staff credits/housekeeping, table of contents, editorial, mail, news, interview, cover feature, previews by system, reviews by system, tips/codes, comic/puzzles/quizzes, back issue orders/legal text, preview of next issue.

I'm currently working on two projects at once (code names Fire and Horizontal), something I haven't done before. Hopefully this helps prevent me from getting tired of working on the same thing for an extended period, but it will also be longer until either is finished.

shmuplations.com/miyamotoxeno/ When I first saw this new shmuplations discussion between Shigeru Miyamoto and Kenji Eno I thought I was finally going to see a translation of Super Hit Game Studies, but no, it's an entirely different thing I didn't know about, which is also great.

Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com

In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.

shmuplations.com

For the past couple months I have been working on compiling a list of Shigeru Miyamoto interviews that are lost, may or may not exist, are incomplete, unscanned, and/or untranslated. There are over 200 on this page, maybe you can help in some way: spritecell.com/shigeru-miya...

Lost Shigeru Miyamoto Interviews

This page of the Shigeru Miyamoto Archive collects interviews that are lost, suspected, incomplete, unscanned, or untranslated to English.

spritecell.com

Hyper magazine's September 2014 interview with Shigeru Miyamoto has been added to the archive thanks to the author himself, @jickle.net. He got to see a version of Star Fox Zero at E3 2014 that was about two months into full development, with a Twilight Princess enemy used as a placeholder.

A picture of an interview from Hyper magazine issue 251. It features an interview with Shigeru Miyamoto by James O'Connor. Picture by James O'Connor.A picture of an interview from Hyper magazine issue 251. It features an interview with Shigeru Miyamoto by James O'Connor. Picture by James O'Connor.A picture of an interview from Hyper magazine issue 251. It features an interview with Shigeru Miyamoto by James O'Connor. Picture by James O'Connor.

Game collecting is a hobby of mine. All of my console games are physical and that's mostly worked out for me as a JRPG fan, but I'm really not excited for a future where even a huge blockbuster game like Final Fantasy 17 is never released physically.

Mick Hocking of Sony Computer Entertainment Europe says that people are very excited for 3DTV and that sales are very encouraging for the future of the format. From Edge Magazine May 2011.

Mick Hocking in an interview with Edge. He is optimistic about the future of 3DTV. Scanned and/or uploaded by mattandi. 
https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20227/mode/2up

I love looking at attempts to list the video game genres, and here's one from Italian magazine Consolemania circa 1994. Arcade Adventure is an interesting one, they are described here as games where you search for things. A bit too early for "Fighting" games, and Strategy and Sim are combined here.

Bild

The subtitles on the video games episode of Shin Denshi Rikkoku that I reposted may be machine translated, so take this with a grain of salt, but it says that Shigeru Miyamoto chose the Famicom's color palette.

Shigeru Miyamoto working at Nintendo in 1995 or 1996. The subtitles read "In the end, the fifty-four colors were chosen not by the hardware designer, but the game designer Miyamoto."

Videogames: The Ultimate Gaming Magazine had an article about Super Mario Bros.' 10th anniversary which included a stray Miyamoto quote that bothered me for years. I couldn't find the source, where he talked about invisible things above our heads.

Scan of Videogames: The Ultimate Gaming Magazine about Mario. Shigeru Miyamoto is shown holding a cake with Mario.