Kanan

@sssskanan.bsky.social

Stuff that I like: -Tokusatsu -Mecha -Fire Emblem -Super Hero comics -Precure -Undead Unluck Done with college and just going through stuff that I'm interested in.

Thanks to a special deal from my local comic shop, I was able to complete/get my collection caught up with all the volumes of Jed Mackay’s moon knight now

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Red King is kinda a perfect kaiju design, his design perfectly encapsulates his personality perfectly, he looks exactly like a guy whose favorite strategy in a fight is throwing boulders

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Here, a perfect example of what I mean from today's run of RE2 Claire B. Notice how zombie placement, reaction speed, turn speed and movement speed are all dialed in to match the player's traversal limitations. There's incredible depth here that did not happen by accident.

Nath@headwaregames.bsky.social · last wk.

there was so much gameplay depth to the movement in the original 3 Resident Evil games due to their finely tuned and balanced implementation of tank controls and the industry just collectively turned their backs on it in favor of 'push stick go direction, turn on a dime'.

As someone who’s been watching Lanterns, I don’t mind the show’s approach with its premise, but I feel this show relies a little too much on telling rather than showing. The alien races being depicted mostly as humans or just being described to us is just 😭…