StagMath

@stagmath.bsky.social

Tech-artist wanna-be.

Finally biting the bullet and trying to address scrap management critiques. I want players to learn to optimize their routes and platforming skills for logistics, but it was a bit overwhelming for new players. Hoping a small scrap buffer reduces friction, while still encouraging creativity!

Making good progress on lasertag live scanning V2. Hoping to have it done enough to show around AWE

Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.

Anyone use Steam's Recording feature? Being able to mark the timeline based on game events is really cool, but the lack of control over how footage is encoded bothers me so much, haha. Raw video quality seems good, but it ate the colorspace. 🎥🦙❓

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org

Adriaan@adriaan.games · 6mo ago

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

For 48hr Global Game Jam, a proof-of-concept RPG in the form of a nonlinear interactive comic. My friend drew all the comic panels. trev3d.com/syrinx/ Not suitable for mobile screens!

Yell magic spells at your friends 🔊 trev3d.com/portfolio/wi... Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.