Good teams delete. @portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self. vhil.stanford.edu/publications...
StanfordVR
@stanfordvr.bsky.social
For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
Good teams delete. @portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self. vhil.stanford.edu/publications...
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
Reality Splits: Seeing Different Worlds in Mixed Reality
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
psychologytoday.com
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
Reality Splits: Seeing Different Worlds in Mixed Reality
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
psychologytoday.com
Augmented Reality eliminates "perceptual common ground". What happens when 2 people see very different versions of the world around them? New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions. vhil.stanford.edu/publications...
Augmented Reality eliminates "perceptual common ground". What happens when 2 people see very different versions of the world around them? New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions. vhil.stanford.edu/publications...
What if each of us saw a different reality? From personalization to artefacts, immersive technology is already taking us there, where no two users share the same visual reality. Our new study investigates this perceptual conflict in collaborative MR @stanfordvr.bsky.social @ufresearch.bsky.social
Not seeing eye to eye: The effects of perceptual conflicts during social interactions in mixed reality
Not all cues in immersive virtual environments are consistent with physical-world expectations, but can be transformed, resulting in different perceiv…
sciencedirect.com
Underwater VR! Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection). Santoso and colleagues: vhil.stanford.edu/publications...
Underwater VR! Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection). Santoso and colleagues: vhil.stanford.edu/publications...
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR? Largescale, longitudinal study by @portiawang.bsky.social at JCMC. Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes. www.youtube.com/watch?v=jAqf...
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab
youtube.com
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR? Largescale, longitudinal study by @portiawang.bsky.social at JCMC. Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes. www.youtube.com/watch?v=jAqf...
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab
youtube.com
VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published. vhil.stanford.edu/publications...
VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published. vhil.stanford.edu/publications...
The barrier to effective climate communication is often personal distance — for many, it still feels like a faraway threat. A new Stanford-led study shows that virtual reality can help close that gap. Read more: bit.ly/4hzzsSt
Virtual reality helps people understand and care about distant communities
Direct experiences have powerful effects on perception – a truth at the heart of new Stanford-led research showing how immersive VR can make distant places feel more immediate and climate-related impa...
bit.ly
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation. Now Free on Meta! www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
meta.com
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation. Now Free on Meta! www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
meta.com
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images. vhil.stanford.edu/publications...
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close - from @stanfordvr.bsky.social #VirtualReality vhil.stanford.edu/publications...
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close
Journal Article
vhil.stanford.edu
Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images. vhil.stanford.edu/publications...
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images. vhil.stanford.edu/publications...
We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289
Department of Communication - Mediated Interpersonal Communication
University of California, Davis is hiring. Apply now!
recruit.ucdavis.edu
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
meta.com
I had a blast doing the Stanford #VR lab experience! It provides a wide sample of the powerful #virtualreality features available to the current technology. I highly recommend it to anyone that ever wondered what the tech can actually do! #stanford
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
meta.com
Dearest VR users, please take my survey about sleep and VR use. Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
Sleep & VR Questions
docs.google.com
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations. www.prnewswire.com/news-release...
SIGGRAPH 2025 Experience Hall Ignites the Future of Interaction and Storytelling
/PRNewswire/ -- The SIGGRAPH Experience Hall has always been more than a show floor; it's a portal. At SIGGRAPH 2025, that portal opens again, inviting...
prnewswire.com
Sobre ponerse en los zapatos del otro: es la compasión guiada con la razón, no la empatía (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental. La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
meta.com
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
meta.com
Looks like someone at Meta has been doing their Stanford homework. www.uploadvr.com/meta-ideal-v...
Meta Explains Why The Ideal VR Session Is 20-40 Minutes
Meta is telling developers that the ideal VR session length with today's hardware is 20-40 minutes, and has explained its reasoning.
uploadvr.com