StanfordVR

@stanfordvr.bsky.social

For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.

What if each of us saw a different reality? From personalization to artefacts, immersive technology is already taking us there, where no two users share the same visual reality. Our new study investigates this perceptual conflict in collaborative MR @stanfordvr.bsky.social @ufresearch.bsky.social

Not seeing eye to eye: The effects of perceptual conflicts during social interactions in mixed reality

Not all cues in immersive virtual environments are consistent with physical-world expectations, but can be transformed, resulting in different perceiv…

sciencedirect.com

The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation. Now Free on Meta! www.meta.com/experiences/...

Stanford Ocean Acidification Experience on Meta Quest

Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....

meta.com

The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation. Now Free on Meta! www.meta.com/experiences/...

Stanford Ocean Acidification Experience on Meta Quest

Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....

meta.com

Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...

Stanford Virtual Becomes Reality on Meta Quest

With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...

meta.com

Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...

Stanford Virtual Becomes Reality on Meta Quest

With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...

meta.com

BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations. www.prnewswire.com/news-release...

SIGGRAPH 2025 Experience Hall Ignites the Future of Interaction and Storytelling

/PRNewswire/ -- The SIGGRAPH Experience Hall has always been more than a show floor; it's a portal. At SIGGRAPH 2025, that portal opens again, inviting...

prnewswire.com

Sobre ponerse en los zapatos del otro: es la compasión guiada con la razón, no la empatía (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental. La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.

StanfordVR@stanfordvr.bsky.social · last yr.

Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.

Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.

Becoming Homeless on Meta Quest

In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...

meta.com

Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.

Becoming Homeless on Meta Quest

In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...

meta.com