Steve Negus

@stevenegus.bsky.social

Game developer at TaleWorlds.com. Interested in historically inspired strategy games, especially those dealing with insurgency or political transition. Former journalist covering Egypt and Iraq with FT, AP and others. Opinions my own.

Working on a new online boardgame, Zapata, on the Mexican revolution in Morelos and the surrounding states. Zapata's goal is to create a "liberated zone" of autonomous villages, but he also needs to extract resources from the area to defend it, and peasants aren't always going to go along.

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Hi - announcing that I've put a new boardgame prototype, Digvijaya: Religious Rivalry in Medieval India, up on my fieldofmars.com website. It's designed for three players, but also has an AI to allow one- or two-player games. Thanks again to Tor Andersson for the use of his Rally the Troops system.

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Hi - just announcing that I've put on online version of my boardgame Angria, on corsairs on the coasts of 18th century India on a new playtesting site, Campus Martius (fieldofmars.com) that uses the popular Rally the Troops system. I'd welcome any playtesters if you're up for a game!

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A group of researchers have recreated the clothing of medieval Nubian royalty and clergy from the wall paintings in the cathedral of Faras, which sits at the border of modern Egypt and Sudan.

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Working on my prototype of Angria, a boardgame about the early 18th century Maratha navy and its attempt to take control of the west Indian sea trade from the Mughals, Portuguese and East India Company.

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Working on my prototype of Angria, a boardgame about the early 18th century Maratha navy and its attempt to take control of the west Indian sea trade from the Mughals, Portuguese and East India Company.

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Another game I got to try (albeit briefly) at SDHistCon was Captaincy, by John Carnahan, covering small-scale naval warfare from the 16th century to the Napoleonic wars with an emphasis on the handling of your ship.

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Just got back from SDHistCon in San Diego. I had a chance to play a number of games, but I'll start out with Tyranny of Blood, on intercaste competition in British-dominated India - a very clever way of making a game around long-term social forces.

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