This is becoming a total crapshoot. I like bluesky but I swear this site is less functional than when I started.
Stomy 451
@stomygame.itch.io
Solo game developer using Linux, C, and OpenGL. Made Ctesiphon: https://s.team/a/3808730, a fine boomer shooter. Now making Fiber Optic Pizza, a cyberpunk imsim FPS, RPG, 4X, and 451 enjoyer 🇦🇺 🇺🇸 🇵🇱 🇺🇦 🇵🇸 Say no to A.I/L.L.M. Aspiring Artist, 🔞sometimes NSFW
We're live! 60% off for Steam Cyberpunk Fest! This also stacks with bundling discounts so if you've already got Zortch it ends up like 68% off! s.team/a/3808730
Save 60% on Ctesiphon on Steam
A retrowave/mecha-inspired sci-fi first-person shooter featuring fast-paced combat in old-school style open-plan levels packed with pickups, keys, and secrets.
s.team
I've also got Ctesiphon signed up for the imminent Cyberpunk Fest. Apart from the above artwork I haven't given the game much attention lately so consider 60% off an apology for not having a more substantial update yet.
The star of the week this #screenshotsaturday is definitely the new water. Made possible by actually using the BSP tree this time. The last engine had it there but I wasn't actually using it. #gamedev #indiedev #enginedev #solodev
I'm very pleased to announce that you can now get Ctesiphon and Zortch in a bundle for 20% off on Steam! #fanart
A whole lot more behind the scenes this week again. Keybindings, clipboard support, V-Sync toggle, PhysFS mod-loader, preliminary Lua integration, and of course, this neat little profiling graph with a table showing what each worker thread is up to. #ScreenshotSaturday #indiedev #solodev #enginedev
artists, quote with your fanart! (oh man, I have so much now!)
artists, quote with your fanart!
I keep coming down here and imagining this game as a Thief tribute. I really should just jam one out at some point to get it out of my system.
Cleanup week, took two days to port over my character controller visualization from Ctesiphon to then fix a stair-stepping bug in just two minutes. Also made it so it's valid to stand in the crease between two invalid surfaces. #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
Artist! Quote with your yellow art! ⭐
Artist! Quote with your yellow art! 💛
Another high-effort attack for #artfight. This time I did ~Raqi_oh's OC Erina as a cornered sorceress on the run in The City, unleashing some sick chain lightning on the fools chasing her. #artfight2026 #digitalart #kritaart #fantasyart
For this #ScreenshotSaturday, witness the miracle of convex brush collision! I built this whole elaborate test level, only to find out all of the edge cases just work out of the box and instead I finished the week adding stair-handling and crouching. #indiedev #gamedev #solodev #enginedev
Drew a character from the upcoming #indiegame Occult: Scarlet Elegy. It's this story-heavy dungeon crawler with a wicked saturated art style. #fanart #digitalart #kritaart
I'm probably biting off more than I can chew by signing up this year, but it's already proven worth it. Here's my card. artfight.net/~Stomy #artfight #artfight2026 #teammystery
I kinda owe Ratalie for kicking off my artistic awakening over the last year. Couldn't resist the excuse to draw her again for @milkshakeplusplus.bsky.social's new update. #kritaart #fanart #digitalart
Had to take a break over the weekend while I was at AVCon, but on Monday I submitted my first attack for #artfightㅤ! This is @kmbus.bsky.social's OC Cally Prax Laidon
I'm mostly doing a lot of drawing this week, but the game comes first! View Bobbing! #gamedev #indiedev #solodev #enginedev #immersivesim
I couldn't just let #BikiniArmorMonth slip me by, I had the perfect indie-game supermodel in mind: Zan from Hedon. Grab it on Steam right now for half price! #fanart #kritaart #fantasyart #digitalart
Damn, remember when MSAA was a relevant option for performance? I'm taking my nearly 15-year-old laptop with me to a con next weekend and hardcoding AA off instead of max took the game from barely playable to actually decent. #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
QTP with your brown/orange/warm tone art 🤎🧡 I love me some warm earth tones #kritaart #planescape #E.Y.E #borisvallejo #dominions #traveller
QTP with your brown/orange/warm tone art 🤎🧡
Somebody release a console with the PS2's specs and a native platform API written with C and I WILL port my games to it. Just no more repackaged Android with a thin GUI layer over the top, you've got to do it right.
Ps2/gamecube gen were peak graphics, we didn't need to go beyond that
#gamedev moment: losing track of time rubbing myself against concrete walls in blissful satisfaction at a custom collision system working as intended #enginedev #indiedev #solodev
Shinji Mikami (Who Framed Roger Rabbit for the Game Boy) has reportedly said that if a livestream of a game is enough to satisfy a player, the game itself can’t be good enough. www.videogameschronicle.com/news/if-play...
Helping out our brothers and sisters in the Quake mapping scene! NextBroom, the non-generative-AI fork of Trenchbroom, is welcoming contributors to lend a helping hand! Head on over to codeberg.org/NextBroomTea... to check it out!
NextBroom
NextBroom, your trusty idtechx Map editor.
codeberg.org
I started this sea witch/mermaid late last year after seeing a DTIYS tagged #noxxpiralzdtiys. After I finally went back to finish off the shading last night I found out the account that made the request is long gone, lol. #ocsky #artsky #digitalart #kritaart
I'll be bringing Ctesiphon to #AVCon on July 4th-5th! I'm planning on having a slightly customized build with the convention's mascots forcefully shoe-horned into the plot for laughs.
Reached an important milestone today: detecting collisions against brushes! #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev